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New 'Trees' engine and NVG cockpit

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#1 Tom_Weiss


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Posted 16 September 2010 - 11:47 AM

As Black Shark nears the end of its development , Olgerd from Eagle Dynamics confirmed that a completely new 3rd party tree engine called SpeedTree was implemented as well as an expanded terrain set added - Georgia far to the Turkish border.

Aquarius Varun posted these screenshots showing the level of detail that can be achieved with this new engine. Together with Night Vision Goggles cockpit, a clickable cockpit, better AI and an Advanced Flight Model makes it clear that Black Shark will not be just an add-on, but will be a major revamp of the Lock On engine.

'SpeedTree allows users to create low-detail trees, we felt that foresting controls were a natural extension. Simply draw a spline (with or without holes) and populate it with trees at whatever density you want. SpeedTree will even follow the curvature of the terrain they are placed upon. SpeedForest is a utility plugin that allows 3ds max users to use boundary shapes (lines, circles, etc.) and terrain meshes to define regions of trees. Just select the objects you want to be in the forest (they don’t even have to be SpeedTrees!), enter how many of each one you would like to see, select the boundary shapes and terrain meshes and SpeedForest does the rest. The picture below shows SpeedForest in action.'

• • • SPEEDTREE page link • • •

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