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Found 16 results

  1. I am slowly--well not so slowly--accumulating screenshots. Being an inveterate photographer, it seems I can't be in the air 2 minutes before I start snapping. So I figured: What the hell. I'll show you mine, if you'll show me yours. And what's flight without beautiful skies. Anytime I'm in the air in RL, my eyes are always on the sky: Leaving Sochi late in the afternoon (weather courtesy of ASA--Active Sky Advanced): Near Mount Rainier, Washington, USA (yesterday): Near New Orleans NAS, New Orleans, Louisiana, USA: I'll add more as time allows. Part of FSX's allure is the ability to sample various parts of the world and its weather virtually. Well... I've shown you some of mine, so let's see some of yours. Rich
  2. Lockheed Martin recently released Prepar3D 3.4 which, unlike v2 that needed a clean install, can be installed by updating v3 Client ONLY My thanks to Daniloraisi - who showed me how to do it. ------------------------------------------------------------------------------------------------------------ Before you update P3D v3.xx to 3.3 , make a copy of your P3D install, any problems and you delete the new install and rename the copy and P3D will work again. the P3D 3.3 files that you download includes these files : to update 3.0 to 3.3 you ONLY need to install 1 file : INSTALL_Client.msi in Windows 10 64bit (in your desktop) select Control Panel choose PROGRAMS/ Uninstall a program find Prepar3D Academic Client click on it and UNINSTALL now INSTALL the new version of CLIENT that you downloaded. that is it. remember, in case it does not work, you have the old version as a backup and it is fully functional when renamed.
  3. Since 1999, this website has focused on Mirage aircraft, panels, scenery, photos, links, and related news for Flight Simulator, Combat Flight Simulator and Prepar3D.
  4. View File FSX Embraer A-29B Super Tucano <updated> -This package contains all the files of the original package with sound now being directed to "sound.SASC208FSX" and the 2D panel to "panel.wide" folders. If you want the original sounds or 2D panel make the applicable changes to the aircraft.cfg) -Although the originally included textures remain in their ported DXT5 format the "RCAF" textures have been converted to .dds files and to save on the file size a "texture.cfg" file has been added to the that directory (meaning only textures that have been changed have been added to the archive.) - All original "readme" files can be found in the "Documentation" subfolder of the A-29B folder. WARNING: If you already have the A-29B, installing this package *will* overwrite files including the aircraft.cfg! So if you have made changes to files either back up or move your existing A-29B installation folder out of the "Microsoft Flight Simulator X" folder all together and sort through it afterwards. It is beyond the scope of this document or its author to render any assistance in that matter (in other words you are on your own!) INSTALLATION: Again, back up any existing A-29B installation files and folders by moving them out of your flight simulator directory! 1)Extract the downloaded "Tim Conrad_A-29B_updated.zip" archive to a temporary folder of your choice. 2)Drag and drop the contents of the "SimObjects" folder from the extracted archive in step one to your Microsoft Flight Simulator\SimObjects folder in Windows Explorer. (default FSX install location is usually "C:\Program Files\Microsoft Games\Microsoft Flight Simulator X" or if you have a 64 bit system: "C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X" (NOTE:these locations may vary by operating system the above are default locations in Windows 7) 3)Drag and drop the contents of the "Gauges" folder from the extracted archive in step one to your Microsoft Flight Simulator\Gauges folder. Further enhancements and additional files: Daniel Gauthier's Cockpit sounds V2 (utilizing Doug Dawson's dsd_fsx_xml_sound, v5.2.0). Luiz Alvarenga's 2D wide pane - with updated panel.cfg and additional gauges by Micheal Pook and panel background bitmap changes by Gary Moore. SkyHigh Simulations Pratt and Whitney PT6-114 turboprop sound pack (Adam Murphy). New Aircraft and cockpit views (Gary Moore). One additional "fictional" Royal Canadian Air Force (RCAF) texture scheme (by Gary Moore). Tim Conrad's A-29B Super Tucano package (ported to FSX version) with his original (un-retouched) textures. Submitter Tim "Piglet" Conrad Submitted 08/23/2016 Category MODEL  
  5. Version 1.0.0

    99 downloads

    -This package contains all the files of the original package with sound now being directed to "sound.SASC208FSX" and the 2D panel to "panel.wide" folders. If you want the original sounds or 2D panel make the applicable changes to the aircraft.cfg) -Although the originally included textures remain in their ported DXT5 format the "RCAF" textures have been converted to .dds files and to save on the file size a "texture.cfg" file has been added to the that directory (meaning only textures that have been changed have been added to the archive.) - All original "readme" files can be found in the "Documentation" subfolder of the A-29B folder. WARNING: If you already have the A-29B, installing this package *will* overwrite files including the aircraft.cfg! So if you have made changes to files either back up or move your existing A-29B installation folder out of the "Microsoft Flight Simulator X" folder all together and sort through it afterwards. It is beyond the scope of this document or its author to render any assistance in that matter (in other words you are on your own!) INSTALLATION: Again, back up any existing A-29B installation files and folders by moving them out of your flight simulator directory! 1)Extract the downloaded "Tim Conrad_A-29B_updated.zip" archive to a temporary folder of your choice. 2)Drag and drop the contents of the "SimObjects" folder from the extracted archive in step one to your Microsoft Flight Simulator\SimObjects folder in Windows Explorer. (default FSX install location is usually "C:\Program Files\Microsoft Games\Microsoft Flight Simulator X" or if you have a 64 bit system: "C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X" (NOTE:these locations may vary by operating system the above are default locations in Windows 7) 3)Drag and drop the contents of the "Gauges" folder from the extracted archive in step one to your Microsoft Flight Simulator\Gauges folder. Further enhancements and additional files: Daniel Gauthier's Cockpit sounds V2 (utilizing Doug Dawson's dsd_fsx_xml_sound, v5.2.0). Luiz Alvarenga's 2D wide pane - with updated panel.cfg and additional gauges by Micheal Pook and panel background bitmap changes by Gary Moore. SkyHigh Simulations Pratt and Whitney PT6-114 turboprop sound pack (Adam Murphy). New Aircraft and cockpit views (Gary Moore). One additional "fictional" Royal Canadian Air Force (RCAF) texture scheme (by Gary Moore). Tim Conrad's A-29B Super Tucano package (ported to FSX version) with his original (un-retouched) textures.
  6. IF YOU HAVE PREPAR3D V1, V2. V3 THE PROCEDURE IS THE SAME, THIS EXAMPLE IS FOR V3 IF YOU HAVE V2 THEN WRITE V2 -X-X- why you need to have FSX installed ? the FSX add on installers all look in the registry for the install path. you need to have FSX installed. ---- to install any add on made for FSX in P3D : then copy the FSX.exe file to the Lockheed Martin\Prepar3D v3 directory and then rename these folders : rename the folder Microsoft Games as old_Microsoft Games rename the folder Lockheed Martin as Microsoft Games rename the folder Prepar3D v3 as Microsoft Flight Simulator X you can now install the made for FSX add ons in P3D - after you did that, rename back the folders so that both FSX and P3D can run as before.
  7. Hi Guys; just thought I would mention an aircraft that might be of interest to the forum. I do believe that the Metal2Mesh M2000c deserves a look at. It is a great aircraft with lots to offer including Tac Pack ready. I don't think you will be disappointed to have a look. I think next to the VRS F-18, this aircraft comes as close as I have seen to what VRS offered the FSX simmers. The cockpit is in French but they did a great job on the manual that makes it easy to get used to the cockpit. Have a look, you just might like what you see. I mention this because there has not been much said about this aircraft and I think it really deserves a look at for the FSX sim. pilots that like Military Aircraft. This is the first post by me on suggesting an aircraft to look at, on the forum but I think this one really deserves some attention. I have nothing to do with Metal2Mesh and do not suggest you even purchase. I just think this a very nice addition to FSX that seems to have been overlooked for what ever reason, So for the first time and probably the last time I will do something like this. Go have a look, you may be pleased that you did.
  8. View File M2M Mirage 2000C - Israeli Air Force 101 SQN 1967 Metal2Mesh Mirage 2000C - Israeli Air Force 101 SQN 1967 fictional scheme Submitter speckfire Submitted 03/09/2016 Category M2M Mirage 2000
  9. View File M2M Mirage 2000C - Israeli Air Force 101 SQN Metal2Mesh Mirage 2000C - Israeli Air Force 101 SQN fictional camo scheme Submitter speckfire Submitted 03/09/2016 Category M2M Mirage 2000
  10. Version 1.0.0

    100 downloads

    Metal2Mesh Mirage 2000C - Israeli Air Force 101 SQN fictional camo scheme
  11. Version 1.0.0

    65 downloads

    Metal2Mesh Mirage 2000C - Israeli Air Force 101 SQN 1967 fictional scheme
  12. This Wednesday, September 30th, Prepar3D v3 will be available for purchase and digital download via the Prepar3D Store. Prepar3D v3 allows developers and users to build and experience advanced simulated training environments using a new slate of features that simplify development and augment the training experience. Prepar3D v3 further simplifies training scenario creation with major updates to SimDirector, the industry leading simulation courseware creation tool. Prepar3D v3 also welcomes enriched training capabilities by incorporating Autodesk® Scaleform® support, which improves the user interface and expands gauge and panel training capabilities. The new release also features a new avatar mode that enables users to exit their vehicle and experience the simulated environment in first or third person for increased realism and situational awareness. Prepar3D v3 continues the tradition of being the most affordable high-fidelity visual simulation platform on the market. Many of the features and updates were directly driven by the community and the user base of Prepar3D. We look forward to continuing the conversation and reading your feedback on the Prepar3D Forum. The detailed list of exciting new features and capabilities can be found in the What’s New in v3 Release Notes! http://www.prepar3d.com/latest-news/
  13. Hi everyone, My new P3D Sim is now up and running with a fresh hardware and saying bye to my old FSX and the beautiful PMDG 737 purchased some time ago. But, before I proceed with the purchase of the newer P3D version of the 737NG I have to solve a potential problem. I use touchscreen overhead panel for more immersion and training realism and it works fine in FSX, but when I tested the new system in P3D with the old 737NG , the "press & hold right click" was not responding so I am not able to invert switches like the retractable landing light or indeed any of the rotating knobs and they can only be moved to the left. (I was surprised to see the Fsx version working in P3D anyway) I have noticed though that all P3D aircrafts have a different approach to the cockpit moving parts; they use the "grabbing hand" mode to pull or push (and possibly also rotate ?). So If there is anyone out there using P3D with the genuine PMDG 800/900 (p3d version) could they be kind enough to confirm that all knobs and switches can be moved in any position with JUST the left click? If so then my overhead panel would be fully functional with just one finger. That would answer my question and I would confidently purchase the PMDG-p3d version with no worries. Many Thanks to you all in advance Kind Regard Mauro Andreini
  14. View File FSX T-45C Goshawk Dx10 Version http://www.youtube.com/watch?v=sC2KPcQOEhU Also, a quick note on P3Dv3.1: One cool feature of P3Dv3.1 is that, if water is set on ULTRA settings, boats and ship will pitch and roll according to the waves (which in turn are influenced by the wind). Needless to say, it makes carrier (or helicopter) operations much more challenging. However, unfortunately some visual effects (notably night lighting and fresnel lights) do not follow the boat properly so this LM has DISABLED for standard carriers by default, as it was very confusing at night. You can enable or disable this effect on a per-vehicle basis by using a new parater in the contact points section (if 1 the boat will not roll, otherwise it will): [contact_points] always_use_avg_surface=1 //always use the average surface elevation Anyway, back to the T-45C, here are the release notes. Download from Google Drive from the side bar, as usual. VERSION 2.80 - New NACES seat 3D model courtesy of Vertical Reality Simulations (same as their Superbug) - New Control stick model for Virtual Cockpit - Minor improvements to Virtual Cockpit details - Added “Remove Before Flight” ribbons (will show/hide with SHIFT+E then 3 control) - Added HUD, engine intakes and exhaust covers (will show/hide with SHIFT+E then 4) - Standardized pilot figures to have the same look as the Military Avatars Package - Added skinned meshes animations to pilot figures (head movement, throttle, stick left/right, pedals left/right) - Fixed bug that caused HUD to flicker in P3Dv2 and v3 - Added clickable areas to external model for P3Dv3 (to use in external views or Avatar mode)*: – canopy opening lever – crew access steps – engine/HUD covers (click nearby the engine intake) – remove before flight ribbons (click on certain parts of the landing gear and tailhook) - Fixed miscellaneous incompatibility issues and typos in configuration files - Rationalization of files and duplicates for “WORKING MIRROR” feature...now all the models are in the main MODEL folder, while you need to install the relevant aicraft.cfg and model.cfg to activate or deactivate the feature - Fixed minor animation bugs - Pilot figures now have automatic or user controllable visibility conditions** - Improved configurator, now has also crew figure control buttons, as well as ribbons and covers visibility control and refuel options** NOTES: * covers and ribbons are not “individually” controllable... clicking on a cover or a ribbon will remove all of them. This was basically a test to check how practical it was to have a virtual walkaround ** By default pilot visibility is set in AUTO mode. In this mode pilot will always show unless: – The relevant weight station il loaded with 89 pounds or less – The RPMs are below 5% and the speed of the aicraft is below 5 kts and the aicraft is on the ground and the parking brake is settembre The configurator allows the user to MANUALLY select to HIDE the crew, or show both the student and the instructor or only the student. MANUAL selection will always force the selected condition unless CREW AUTO button is pressed (and automatic visibility is restored) A2A/Shockwave 3D lights for the T-45C [lights] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 3, -0.3, -15.65, -0.5, fx_shockwave_navred //fx_navred light.1 = 3, -0.3, 15.65, -0.5, fx_shockwave_navgre //fx_navgre light.2 = 3, -13.5, 0.80, 1.10, fx_navwhi light.3 = 2, 3.60, 0.00, 3.90, fx_shockwave_strobe //fx_strobe_t45 light.4 = 1, 1.1, 0.00, 3.7, fx_shockwave_beaconh_lowl //fx_beacon_t45 light.5 = 1, 8.55, 0.00, -2.20, fx_shockwave_beaconb_lowl //fx_beacon_t45 light.7 = 10, 13.2, 0.0, 1.6, fx_t45_vclight Then add the following to the [Vcockpit02] section of the panel.cfg file: gauge01=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave lighlight.8 = 10, 7.5, 0.0, 3.5, fx_t45_vclight light.9 = 5, 16.00, 0.20, -2.90, fx_shockwave_landing_light_narrow Submitter Dino Cattaneo Submitted 07/18/2011 Category MODEL Version Other Authors Website
  15. Version 2.80

    2,893 downloads

    http://www.youtube.com/watch?v=sC2KPcQOEhU Also, a quick note on P3Dv3.1: One cool feature of P3Dv3.1 is that, if water is set on ULTRA settings, boats and ship will pitch and roll according to the waves (which in turn are influenced by the wind). Needless to say, it makes carrier (or helicopter) operations much more challenging. However, unfortunately some visual effects (notably night lighting and fresnel lights) do not follow the boat properly so this LM has DISABLED for standard carriers by default, as it was very confusing at night. You can enable or disable this effect on a per-vehicle basis by using a new parater in the contact points section (if 1 the boat will not roll, otherwise it will): [contact_points] always_use_avg_surface=1 //always use the average surface elevation Anyway, back to the T-45C, here are the release notes. Download from Google Drive from the side bar, as usual. VERSION 2.80 - New NACES seat 3D model courtesy of Vertical Reality Simulations (same as their Superbug) - New Control stick model for Virtual Cockpit - Minor improvements to Virtual Cockpit details - Added “Remove Before Flight” ribbons (will show/hide with SHIFT+E then 3 control) - Added HUD, engine intakes and exhaust covers (will show/hide with SHIFT+E then 4) - Standardized pilot figures to have the same look as the Military Avatars Package - Added skinned meshes animations to pilot figures (head movement, throttle, stick left/right, pedals left/right) - Fixed bug that caused HUD to flicker in P3Dv2 and v3 - Added clickable areas to external model for P3Dv3 (to use in external views or Avatar mode)*: – canopy opening lever – crew access steps – engine/HUD covers (click nearby the engine intake) – remove before flight ribbons (click on certain parts of the landing gear and tailhook) - Fixed miscellaneous incompatibility issues and typos in configuration files - Rationalization of files and duplicates for “WORKING MIRROR” feature...now all the models are in the main MODEL folder, while you need to install the relevant aicraft.cfg and model.cfg to activate or deactivate the feature - Fixed minor animation bugs - Pilot figures now have automatic or user controllable visibility conditions** - Improved configurator, now has also crew figure control buttons, as well as ribbons and covers visibility control and refuel options** NOTES: * covers and ribbons are not “individually” controllable... clicking on a cover or a ribbon will remove all of them. This was basically a test to check how practical it was to have a virtual walkaround ** By default pilot visibility is set in AUTO mode. In this mode pilot will always show unless: – The relevant weight station il loaded with 89 pounds or less – The RPMs are below 5% and the speed of the aicraft is below 5 kts and the aicraft is on the ground and the parking brake is settembre The configurator allows the user to MANUALLY select to HIDE the crew, or show both the student and the instructor or only the student. MANUAL selection will always force the selected condition unless CREW AUTO button is pressed (and automatic visibility is restored) A2A/Shockwave 3D lights for the T-45C [lights] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 3, -0.3, -15.65, -0.5, fx_shockwave_navred //fx_navred light.1 = 3, -0.3, 15.65, -0.5, fx_shockwave_navgre //fx_navgre light.2 = 3, -13.5, 0.80, 1.10, fx_navwhi light.3 = 2, 3.60, 0.00, 3.90, fx_shockwave_strobe //fx_strobe_t45 light.4 = 1, 1.1, 0.00, 3.7, fx_shockwave_beaconh_lowl //fx_beacon_t45 light.5 = 1, 8.55, 0.00, -2.20, fx_shockwave_beaconb_lowl //fx_beacon_t45 light.7 = 10, 13.2, 0.0, 1.6, fx_t45_vclight Then add the following to the [Vcockpit02] section of the panel.cfg file: gauge01=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave lighlight.8 = 10, 7.5, 0.0, 3.5, fx_t45_vclight light.9 = 5, 16.00, 0.20, -2.90, fx_shockwave_landing_light_narrow
  16. Training meets reality with Lockheed Martin’s Prepar3D® simulation software. Private pilots, commercial organizations, militaries, and academia rely on Prepar3D for immersive, experiential learning. Prepar3D (pronounced “prepared”) is a visual simulation platform that allows users to create training scenarios across aviation, maritime, and ground domains. Users can train anywhere in the virtual world, from underwater to sub orbital space. Prepar3D furthers the development of Microsoft® ESP™ while maintaining compatibility with Microsoft Flight Simulator X, allowing many thousands of add-ons to be used within Prepar3D.