By Tom_Weiss, 12/27/2016
The Prepar3D team is excited to announce the second Hotfix update to Prepar3 v3.4 (184.108.40.20675). It can be downloaded immediately from the Purchased Downloads section of the website.
It addresses many reports and requests from our forum users.
For those that are interested in updating, only the Client installer is required for Prepar3D v3.4 Hotfix 2. The Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the new Client, you must first uninstall your current Prepar3D v3 Client via Programs and Features in Windows Control Panel.
The Prepar3D v3.4 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.
PLEASE NOTE THAT YOU MUST HAVE MICROSOFT .NET FRAMEWORK 4.6.2 INSTALLED TO UPDATE TO HOTFIX 2
If you are doing a Client only installation, you must install it from Microsoft. If you are running Windows 10, ensure you are fully updated as the Microsoft .NET Framework 4.6.2 is included in the recent Windows 10 Anniversary Update.
Please be aware that some third developers might have to update their add-ons to be compatible with the hotfix. Please contact the third party developers directly for any compatibility questions.
Prepar3D v3.4 Hotfix 2
Fixes and Improvements
- Added notifications for when a graphics card driver crashes. Can be disabled by setting ShowDeviceLostWarning = 0 under the Graphics section in the Prepar3D.cfg.
- Correctly applying cloud’s bank to better orient the clouds.
- Fixed bug where closed panels would reopen when toggling mipmap settings.
- Entities will now report DAMAGED_DESTROYED when health points reach zero or when they are in a crash state when connected in a DIS session.
- Added additional checks when getting control maps to ensure they are properly read.
- Corrected a crash when attempting a VarGet on “AI TRAFFIC FROMAIRPORT” and “AI TRAFFIC TOAIRPORT” when the requested AI did not have a valid departure/destination airport defined.
- Fixed issues with wide-view aspect ratios clipping out the terrain on 4k resolutions.
- Disabled cloud pancaking on extrusion bridges to reduce cloud artifacts.
- Skipping Scenario Startup screen when launching directly into SimOperator using command lines.
- Corrected LanOperatorname being incorrectly saved out as LanUsername for SimOperator.
- Prevented multichannel slaves from incorrectly broadcasting GPS flight plan data.
- Fixed an issue when a scenario could not be deleted through the Scenario Select screen due to its filename containing periods.
- Fixed application hang on shutdown if more than one PDK event was registered.
- Fixed a SimDirector crash when setting a scenario’s camera object’s pitch to 90 degrees.
- Fixed a SimDirector issue that would cause Area Definition objects to move exaggerated distances when attached.
- Fixed a SimDirector crash when attempting to use an ActivateWaypointsActions when an object did not have an AIType assigned. This will now be reported in ContentErrorLogging.
- Aggressively purging of scenery regions to prevent running out of memory at high slew speeds
- Added additional Content Error Reports for missing textures and effects
- Serializing AI Behavior activated states and activated start times to ensure they properly load/save with scenarios
- Support for Virtual Cockpit textures above 1024 resolution (MAX_VC_TEXTURE_RESOLUTION in Prepar3D.cfg)
- Fixed collision detection for CylinderPathArea if the cylinder’s radius was significantly greater than its length
- Made numerical formatting for billboard menus match the appropriate key stroke
- Fixed an issue where the 10th item of the MenuWindow would incorrectly shift items up as if it were the “Next” button although it was actually the last item in the list
- Fixed a hard crash during shutdown caused by the order in which windows were being deleted
- Fixed a hard crash related to key events via SimConnect being called before the SimConnect dialog was opened
- Fixed a GDI memory leak with static elements when resizing panels
- Fixed an issue where the multiplayer host would incorrectly rebroadcast avatar attach/detach notifications
- Fixed an issue with the About screen where the toggle link would be out of sync with the displayed page
- Fixed an issue where particle effects would not respect emitter offsets in certain cases
Thanks again for your support and we will see you all in 2017 with some major news!
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DCS World 2.0 released
By: Scotsman · 08/28/2016We've waited 10 odd years for this, IMHO it was good money well spent, we will get updates, we can make our own scenarios. and the cost of getting to Las Vegas, is a bit steeper, need to take a reality pill. The aircraft are far superior in general to the generic FSX, and I for one will be putting my money with this lot...and I'm Scotsman.. lol
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By: Tom_Weiss · 03/10/2016It would be great if he did it - he just started making payware add ons, so I guess it will be a long while before he seriously considers doing anything else than FSX-P3D, and that market is much bigger than DCS and he can continue to be independent if he stays in it.