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      Prepar3D v3.4 released

      Posted


      Prepar3D v3.4 is available now!

      v34banner.jpg

      http://prepar3d.com/news/2016/09/113700/

      The Prepar3D team has been hard at work making the most stable and performant version yet, as well as integrating emerging technologies and fixing issues reported by the community and developer network.

      Prepar3D now supports the consumer versions of the Oculus Rift and HTC Vive. Both Virtual Reality (VR) headsets are seamlessly integrated into the application. New VR enabled views automatically become available when a headset is connected to your PC and fully support head tracking and positioning and immersive stereoscopic rendering. New VR views can also be easily added or configured through the Camera SDK.

      A new Cinematographer control mode is now available giving unrestricted and precise camera control to capture any angle at any time. Direct Input support is back alongside Raw Input giving users more options on how to configure their input devices. Additionally, a new Navigation Visuals screen can be used to toggle facility and airspace overlays directly on the 3D world.

      New features have also been added to the Professional Plus version including weapons support for avatars, multiple enhancements to DIS including multiplayer support, voice communication, and easier configuration, as well as improved Multichannel stability.

      Developers have even more tools available at their disposal including easier Scaleform integration into views, Lua support in ModelDef.xml files, custom light rendering via the PDK, the ability for plugins to register with internal events in the application, as well as numerous other advanced features.

      The Prepar3D v3.4 update is available now and can be downloaded from your Downloads page. If you currently own a valid Prepar3D v3 license, there is no charge to update to Prepar3D v3.4.

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      Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume I)


      Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume I)
      for DCS World 1.2.16 and later

      This is a collection of eight skins representing three US Navy fighter squadrons using historical F-14 Tomcat liveries.  The squadrons included are:

      VF-21 Freelancers (CAG, CO, Line birds)
      VF-103 Jolly Rogers (CAG, CO, Line birds)
      VF-124 Gunfighters (CO, Line birds)

      The VF-103 skins date from their 2000 deployment with CVW-17 on the USS George Washington.  Included as the CO bird is the famous "Santa Cat", which has the jolly roger decked out in Christmas gear.

      Most markings have been westernized, and the pilots have been given USN flightsuits with Naval Aviator wings and squadron patches.  The helmet remains Russian made.

       

      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.

       

      A Note About Autoexec.cfg:

      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames.  This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).

      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no  problem.  The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder.  Again, this saves space on your hard drive.

      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no".  This will create a file called autoexec.new, and you can manually make the updates as you like.  Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.

      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old.  Just open it and copy the appropriate information to the new file.

       

      Su-33 template by jamison1982.


      These skins were inspired by Clave's Deviant Art gallery:
      http://ws-clave.deviantart.com/gallery/6112394?offset=432

      If you have any squadron requests, please PM me.  If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.

      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.


      Fly Navy!

      -Home Fries


       


      Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume II)


      Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume II)

      for DCS World 1.2.16 and later

      This is a collection of seven skins representing three US Navy fighter squadrons using historical F-14 Tomcat liveries. The squadrons included are:

      • VF-2 Bounty Hunters (CAG, Line birds)
      • VF-111 Sundowners (CAG, Line birds)
      • VF-213 Blacklions (CAG, CO, Line birds)

      The VF-213 skins date from their 2005 deployment with CVW-8 on the USS Theodore Roosevelt (the "Tomcat Farewell Tour").

      Most markings have been westernized, and the pilots have been given USN flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made.

      The VF-2 skins were inspired by GeorgeLKMT's VF-2 CAG skin for Dino Cattaneo's F-14D (for FSX), and the skin was also used as a starting point for my own VF-2 CAG skin.

       

      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.

       

      Be sure to download Volume I.

       

      A note about Autoexec.cfg:

      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames.  This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).

      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no  problem.  The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder.  Again, this saves space on your hard drive.

      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no".  This will create a file called autoexec.new, and you can manually make the updates as you like.  Just don't modify the top line with the file date; this is used by the installer for version control.  However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.

      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old.  Just open it and copy the appropriate information to the new file.

       

      Su-33 template by jamison1982.

      If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.

      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.

      Fly Navy!

      -Home Fries


       


      Ka-50 USMC HMLA-167 "Warriors" Skin Pack


      Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam.  Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW).  In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing.

      In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom.  In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys.  HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys.  HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989.

      Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra.


      This is a fictional skin pack of Ka-50 Black Sharks with HMLA-167 markings.  There are five different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft.  Each skin has a "normal" version and a weathered version.  Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end.  Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.

      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.

       

      A Note About Autoexec.cfg:

      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames.  This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).

      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no  problem.  The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder.  Again, this saves space on your hard drive.

      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no".  This will create a file called autoexec.new, and you can manually make the updates as you like.  Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.

      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old.  Just open it and copy the appropriate information to the new file.

       

      Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.

       


      -Home Fries


       

    • Prepar3D v3.4 released

      Posted


      Prepar3D v3.4 is available now!

      v34banner.jpg

      http://prepar3d.com/news/2016/09/113700/

      The Prepar3D team has been hard at work making the most stable and performant version yet, as well as integrating emerging technologies and fixing issues reported by the community and developer network.

      Prepar3D now supports the consumer versions of the Oculus Rift and HTC Vive. Both Virtual Reality (VR) headsets are seamlessly integrated into the application. New VR enabled views automatically become available when a headset is connected to your PC and fully support head tracking and positioning and immersive stereoscopic rendering. New VR views can also be easily added or configured through the Camera SDK.

      A new Cinematographer control mode is now available giving unrestricted and precise camera control to capture any angle at any time. Direct Input support is back alongside Raw Input giving users more options on how to configure their input devices. Additionally, a new Navigation Visuals screen can be used to toggle facility and airspace overlays directly on the 3D world.

      New features have also been added to the Professional Plus version including weapons support for avatars, multiple enhancements to DIS including multiplayer support, voice communication, and easier configuration, as well as improved Multichannel stability.

      Developers have even more tools available at their disposal including easier Scaleform integration into views, Lua support in ModelDef.xml files, custom light rendering via the PDK, the ability for plugins to register with internal events in the application, as well as numerous other advanced features.

      The Prepar3D v3.4 update is available now and can be downloaded from your Downloads page. If you currently own a valid Prepar3D v3 license, there is no charge to update to Prepar3D v3.4.


      are due in October 14th, if you like our work and want to help keeping us online, you can contribute by donating :)

      You can also help us by taking a subscription, which helps us pay all those other bills we have , it is only $4 every 3 months.


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      Our thanks to all who contributed to pay our website Quarterly Fees :

       Bud01 , BravoFxTrt , GaryIKILLYOU , GolfSierra2,

      jedimann74 , jcagle ,Jim Baumann, Maro501  and Zoomboy


      it is thanks to guys like you , specially to Zoomboy,  Maro501 and Jim Baumann -  that we manage quarter after quarter for these past Eleven years, to keep our website open !!! ☺️

       


      Total Atmospheric Immersion for FSX, FSX:Steam and Prepar3D!

      The current cloud model and weather system is extremely limited in the way clouds and full weather systems are displayed. It took 2 years to re-design the entire cloud model and weather system to match real-world cloud classification.



      Welcome to REX Sky Force 3D!


      The VRS TACPACK has finally arrived for Lockheed Martin's P3D Academic v3! TacPack is a true single and multi-player tactical combat engine which allows TacPack-compliant aircraft and other SimObjects to utilize combat systems such as air-to-air and air-to-ground weapons, ECM/ECCM, RWR, IFF, and multi-mode radar.

      http://www.vrsimulations.com/tacpackP3D.htm

      The P3D Academic version has all the same great features of the FSX version, as well as a few new tricks, including P3D native "IR" shaders and 2D popup support for FLIR functions. VRS intends to grow with P3D Academic by leveraging new P3D functions and features as they become available, provided they prove to be applicable and stable.

      TacPack and Superbug for P3D Academic are intended for domestic use only. To inquire about P3D Pro licenses suitable for commercial, institutional, or training applications, please contact VRS sales.

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