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Interview With A2A Simulations

03 Jul 2015
Posted by Tom_Weiss in Flight Sim News (6 Views · 0 Comments)

  6 Views · 0 Comments

A2A Comanche 250 (FSX) released

22 Jun 2015
Posted by Tom_Weiss in Flight Sim News (50 Views · 0 Comments)
https://a2asimulatio...9fd7dfa08da1862

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OVERVIEW:
Dynamic Elegance

No airplane personifies the epithet “Dynamic Elegance” more aptly than does the Piper Comanche 250.

The unique conjoining of many superlative aeronautic and aesthetic qualities marks this very special aeroplane. It has been said that if an aeroplane looks right, it will fly right. In this it is supposed that the eye’s natural ability to sense the pleasing proportion and intrinsic efficiency of a design is a reliable predictor of similarly excellent aeronautic performance. The Comanche 250 proves that this adage may be relied upon and bears validity. The Piper Comanche takes its well-deserved place on an illustrious list of aeroplanes which are both so very pleasing to the eyes and which are equally capable of superior performance.

There are many including this writer the most beautiful of all General Aviation (GA) aircraft, if not the most beautiful. From any angle the Comanche treats the eyes. This is what provides its elegance. Its superlative performance is a matter of record and this provides its dynamism. These two great and rare qualities, beauty and performance would be enough in and of themselves to place the Comanche at the pinnacle of GA aircraft, but the Comanche possesses an additional quality, one which, after all, may be its most endearing. Of all of the high performance GA aircraft the Comanche is arguably the least demanding of the relatively low- time pilot. That this is so is not an accident or a fortuitous circumstance – William Piper specifically intended that it should be so. The Comanche’s forgiving flight characteristics and its refusal to turn and bite an unwary pilot without plenty of warning, its relatively gentle stall, easy handling at low airspeeds and its overall delightful handling at all airspeeds are confidence boosters for its fortunate pilots.

The Comanche is also particularly exceptional in that it does not achieve its excellent aerodynamic performance at the expense of interior room and comfort; it is among the roomiest and most comfortable of “high performance” aeroplanes. Neither does the Comanche sacrifice useful load nor its generous weight and balance envelope at the altar of high airspeed. It is a highly capable heavy load hauler and its capacious useful load as well as its ability to safely carry baggage and substantial rear seat passengers without straining its aft load limits is far better than its closest competitors of equal horsepower – including and specifically the V-tail Beechcraft Bonanza. Perhaps most importantly, the Comanche does not achieve its performance by the intrinsic design features which compromise stable flying characteristics. Its light airframe weight and its generous, high aspect-ratio, laminar flow wing provides the Comanche with high efficiency as well as a low wing loading.

Accordingly, Comanche pilots and owners are particularly loyal and satisfied, and for good reason; the Comanche delivers extraordinarily dynamic performance while embodying the highest degree of aeronautic elegance.

So, how is it that all of these superlative qualities came together in this aeroplane? Well, therein lays the Comanche’s tale, one redolent of aeronautic expertise, prescience, confidence and also of a fierce competitive spirit. As it happens, it all began a little more than ten years before the first Comanche ever flew.

Once upon a time…



FEATURES:

Aircraft DNA technology re-creates actual engine and airframe vibrations.
A true propeller simulation.
• Experience the world’s finest high performance general aviation airplanes ever created
• Hand towing.
• Immersive pre-flight inspection system designed by pilots while operating the actual Comanche 250.
• Electric starter with accurate cranking power.
Dynamic ground physics including both hard pavement and soft grass modeling.
Primer-only starts are now possible. Accu-Sim monitors the amount of fuel injected and it’s effectiveness to start and run the engine.
Persistent airplane where systems, corrosion, and temperatures are simulated even when the computer is off.
• Immersive in-cockpit, physics-driven sound environment from A2A engineered recordings.
Complete maintenance hangar internal systems and detailed engine tests including compression checks.
Piston combustion engine modeling. Air comes in, it mixes with fuel and ignites, parts move, heat up, and all work in harmony to produce the wonderful sound of a Lycoming 360 engine. Now the gauges look beneath the skin of your aircraft and show you what Accu-Sim is all about.
• Authentic Bendix King Avionics stack including the KMA 26 Audio Panel, two KX 155A NAV/COMMS, KR 87 ADF, KT 76C Transponder, KN 62A DME, and KAP 140 Two Axis Autopilot with altitude pre-selection.
• Three in-sim avionics configurations including no GPS, GPS 295, or the GNS 400. Built-in, automatic support for 3rd party avionics.
• As with every A2A aircraft, it is gorgeously constructed, inside and out, down to the last rivet.
• Designed and built to be flown "By The Book."
Visual Real-Time Load Manager, with the ability to load fuel, people, and baggage in real-time.
Four naturally animated passengers that can sit in any seat including the pilot’s.
3D Lights 'M' (built directly into the model).
Pure3D Instrumentation now with natural 3D appearance with exceptional performance.
• A total audible cockpit and ound engineered by A2A sound professionals.
• In cockpit pilot's map for handy in-flight navigation.
Authentic fuel delivery includes priming and proper mixture behavior. Mixture can be tuned by the book using the EGT or by ear. It’s your choice.
• All models include A2A specialized materials with authentic metals, plastics, and rubber.
• Airflow, density and its temperature not only affect the way your aircraft flies, but how the internal systems operate.
• Real-world conditions affect system conditions, including engine temperatures.
• Spark plugs can clog and eventually foul if the engine is allowed to idle too low for too long. Throttling up an engine with oil-soaked spark plugs can help clear them out.
• Overheating can cause scoring of cylinder head walls which could ultimately lead to failure if warnings are ignored and overly abused
• Engine, airframe, cockpit panel and individual gauges tremble from the combustion engine.
• Authentic drag from the airframe and flaps
• System failures, including flaps that can independently jam or break based on the actual forces put upon them. If you deploy your flaps at too high a speed, you could find yourself in a very dangerous situation.
Authentic battery. The battery capacity is based on temperature. The major draw comes from engine starting.
• Oil pressure system is affected by oil viscosity (oil thickness). Oil viscosity is affected by oil temperature. Now when you start the engine, you need to be careful to give the engine time to warm
Eight commercial aviation sponsors have supported the project including Phillips 66 Aviation, Champion Aerospace, and Knots2u speed modifications.
OVERVIEW:
Dynamic Elegance

No airplane personifies the epithet “Dynamic Elegance” more aptly than does the Piper Comanche 250.

The unique conjoining of many superlative aeronautic and aesthetic qualities marks this very special aeroplane. It has been said that if an aeroplane looks right, it will fly right. In this it is supposed that the eye’s natural ability to sense the pleasing proportion and intrinsic efficiency of a design is a reliable predictor of similarly excellent aeronautic performance. The Comanche 250 proves that this adage may be relied upon and bears validity. The Piper Comanche takes its well-deserved place on an illustrious list of aeroplanes which are both so very pleasing to the eyes and which are equally capable of superior performance.

There are many including this writer the most beautiful of all General Aviation (GA) aircraft, if not the most beautiful. From any angle the Comanche treats the eyes. This is what provides its elegance. Its superlative performance is a matter of record and this provides its dynamism. These two great and rare qualities, beauty and performance would be enough in and of themselves to place the Comanche at the pinnacle of GA aircraft, but the Comanche possesses an additional quality, one which, after all, may be its most endearing. Of all of the high performance GA aircraft the Comanche is arguably the least demanding of the relatively low- time pilot. That this is so is not an accident or a fortuitous circumstance – William Piper specifically intended that it should be so. The Comanche’s forgiving flight characteristics and its refusal to turn and bite an unwary pilot without plenty of warning, its relatively gentle stall, easy handling at low airspeeds and its overall delightful handling at all airspeeds are confidence boosters for its fortunate pilots.

The Comanche is also particularly exceptional in that it does not achieve its excellent aerodynamic performance at the expense of interior room and comfort; it is among the roomiest and most comfortable of “high performance” aeroplanes. Neither does the Comanche sacrifice useful load nor its generous weight and balance envelope at the altar of high airspeed. It is a highly capable heavy load hauler and its capacious useful load as well as its ability to safely carry baggage and substantial rear seat passengers without straining its aft load limits is far better than its closest competitors of equal horsepower – including and specifically the V-tail Beechcraft Bonanza. Perhaps most importantly, the Comanche does not achieve its performance by the intrinsic design features which compromise stable flying characteristics. Its light airframe weight and its generous, high aspect-ratio, laminar flow wing provides the Comanche with high efficiency as well as a low wing loading.

Accordingly, Comanche pilots and owners are particularly loyal and satisfied, and for good reason; the Comanche delivers extraordinarily dynamic performance while embodying the highest degree of aeronautic elegance.

So, how is it that all of these superlative qualities came together in this aeroplane? Well, therein lays the Comanche’s tale, one redolent of aeronautic expertise, prescience, confidence and also of a fierce competitive spirit. As it happens, it all began a little more than ten years before the first Comanche ever flew.

Once upon a time…


FEATURES:

Aircraft DNA technology re-creates actual engine and airframe vibrations.
A true propeller simulation.
• Experience the world’s finest high performance general aviation airplanes ever created
• Hand towing.
• Immersive pre-flight inspection system designed by pilots while operating the actual Comanche 250.
• Electric starter with accurate cranking power.
Dynamic ground physics including both hard pavement and soft grass modeling.
Primer-only starts are now possible. Accu-Sim monitors the amount of fuel injected and it’s effectiveness to start and run the engine.
Persistent airplane where systems, corrosion, and temperatures are simulated even when the computer is off.
• Immersive in-cockpit, physics-driven sound environment from A2A engineered recordings.
Complete maintenance hangar internal systems and detailed engine tests including compression checks.
Piston combustion engine modeling. Air comes in, it mixes with fuel and ignites, parts move, heat up, and all work in harmony to produce the wonderful sound of a Lycoming 360 engine. Now the gauges look beneath the skin of your aircraft and show you what Accu-Sim is all about.
• Authentic Bendix King Avionics stack including the KMA 26 Audio Panel, two KX 155A NAV/COMMS, KR 87 ADF, KT 76C Transponder, KN 62A DME, and KAP 140 Two Axis Autopilot with altitude pre-selection.
• Three in-sim avionics configurations including no GPS, GPS 295, or the GNS 400. Built-in, automatic support for 3rd party avionics.
• As with every A2A aircraft, it is gorgeously constructed, inside and out, down to the last rivet.
• Designed and built to be flown "By The Book."
Visual Real-Time Load Manager, with the ability to load fuel, people, and baggage in real-time.
Four naturally animated passengers that can sit in any seat including the pilot’s.
3D Lights 'M' (built directly into the model).
Pure3D Instrumentation now with natural 3D appearance with exceptional performance.
• A total audible cockpit and ound engineered by A2A sound professionals.
• In cockpit pilot's map for handy in-flight navigation.
Authentic fuel delivery includes priming and proper mixture behavior. Mixture can be tuned by the book using the EGT or by ear. It’s your choice.
• All models include A2A specialized materials with authentic metals, plastics, and rubber.
• Airflow, density and its temperature not only affect the way your aircraft flies, but how the internal systems operate.
• Real-world conditions affect system conditions, including engine temperatures.
• Spark plugs can clog and eventually foul if the engine is allowed to idle too low for too long. Throttling up an engine with oil-soaked spark plugs can help clear them out.
• Overheating can cause scoring of cylinder head walls which could ultimately lead to failure if warnings are ignored and overly abused
• Engine, airframe, cockpit panel and individual gauges tremble from the combustion engine.
• Authentic drag from the airframe and flaps
• System failures, including flaps that can independently jam or break based on the actual forces put upon them. If you deploy your flaps at too high a speed, you could find yourself in a very dangerous situation.
Authentic battery. The battery capacity is based on temperature. The major draw comes from engine starting.
• Oil pressure system is affected by oil viscosity (oil thickness). Oil viscosity is affected by oil temperature. Now when you start the engine, you need to be careful to give the engine time to warm
Eight commercial aviation sponsors have supported the project including Phillips 66 Aviation, Champion Aerospace, and Knots2u speed modifications.

  50 Views · 0 Comments

DCS News Letter June 2015

17 Jun 2015
Posted by Tom_Weiss in Flight Sim News (202 Views · 0 Comments)
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DCS World 2 Status

Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly. We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.

Some of the biggest remaining items that we need to address before an open alpha include:

New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.

So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.


DCS: Nevada Test and Training Range (NTTR) Status
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While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:

Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
TACAN and ILS
A couple of crash situations

When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.

DCS WWII
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The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in the developer's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.

MiG-29 for Flaming Cliffs 3
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To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.
The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.
This will be a free update for Flaming Cliffs 3 owners.
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DCS: L-39 Albatros
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The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).
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DCS: F/A-18C Hornet

Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.
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  202 Views · 0 Comments

Accu-Sim Piper Comanche 250 In Development

13 Jun 2015
Posted by Tom_Weiss in Flight Sim News (46 Views · 0 Comments)
Accu-Sim Piper Comanche 250 In Development

  46 Views · 0 Comments

Accu-sim T6 Texan goes into active development

18 May 2015
Posted by Tom_Weiss in Flight Sim News (92 Views · 0 Comments)
http://a2asimulation...3f24f5a36344991

Hello Everyone,

Just a heads up, in particular for our Warbird fans, that we can now announce the T6 project has moved from initial R&D into active development. We will be trying to keep you guys somewhat up to date with some shots during development on this particular project. Michal Puto the lead artist for the model has been beavering away having already come up with this beautiful work in progress render of the model thus far;

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thanks,
Lewis - A2A

  92 Views · 0 Comments

MILVIZ P-38L Lightning released

13 May 2015
Posted by Tom_Weiss in Flight Sim News (103 Views · 0 Comments)

We are very excited to present to you our latest aircraft: the sleek yet powerful P-38 Lightning. We've modelled to ultimate perfection the 'L' model, faithfully simulating every last detail; from the suggestive rumble of it's twin 1,475 hp engines, to it's deadly "Christmas tree" launch racks on each wing, each laden with five high velocity rockets. An extremely accurate virtual cockpit rounds out the package, with highly detailed textures throughout and richly featured functionality.


Precision Flight Dynamics

Our goal with all of our releases is always to make the aircraft as realistic as possible. As important as it is to make an virtual cockpit or external model look great, replicating how an aircraft actually handles is absolutely essential. The characteristics of an aircraft in flight, being able to recognize the natural limits placed on an airframe by it's design, the effort required to master and safely handle a powerful machine, these are traits where we aim to transform your simulator into a place where you can immersive yourself in the beauty of flight.

The P-38, as with many warbirds, was a very powerful machine. It's impressive rate of climb and very fast top speed were the result of giving the aircraft enough power to haul an extensive weapon load, and giving it the endurance to travel long distances. With that vast amount of horsepower however, limits to the design were soon realized. One of the most serious problems that plagued the P-38 was that of aerodynamic compressibility. Essentially, during very high-speed flight and especially during dives, the aircraft's tail would begin to shake violently and the nose would tuck under, steepening the dive. Once caught in this dive, the fighter would enter a high-speed compressibility stall and the controls would lock up, leaving the pilot no option but to bail out (if possible) or remain with the aircraft until it got down to denser air, where he might have a chance to pull out. It was finally determined, after much trial and error, that installing dive flaps on the P-38 was the ultimate solution.

In our P-38L, we've tasked Bernt Stolle with creating the expertly refined flight model. Not only will you be able to fly it 'by the book', you'll be able to recreate many of the same issues that real P-38 pilots faced, including that of high-speed compressibility. Our model displays behaviour consistent with the actual aircraft; you'll need dive flaps when entering a dive, or you'll need to employ the same techniques as recommended when in a compressibility stall. Indeed, you'll have to be very mindful when flying the P-38 at it's upper limits!


Full Systems Modelling

In the Milviz P-38L, your actions (or lack of them) will have consequences: Not only are we including full systems modelling, but it's now possible for those systems to fail. You'll be required to manage your engines properly and to pay close attention to the instrumentation. Start-ups and shut-downs can be performed according to checklist, and failures will need to be acted upon as prescribed in the included pilot operating manual! Environmental Effects
The P-38L features temperature modelling including window condensation. It's now possible for your cockpit windows to fog up, requiring you to use the environmental controls available to you, as per details in the real pilot operating manual, to clear things up.

Authentic Liveries

Included in the package are 21 high resolution liveries, created with extreme attention to both detail and quality. Each livery is representative of P-38 which has seen service, and where available we've included the pilot and deployment notes. After all, the P-38 is not only a significant part of aviation past, but also plays a very important part in the history of WWII as well.

TacPack Edition Available
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For the first time, we are very excited to offer versions of the P-38L that includes TacPack integration for both FSX Acceleration and Prepar3D 2.5.


With these versions, as well as a copy of the TacPack software from Vertical Reality Simulations, full functionality is provided for the P-38's gunsight, the .50 calibre machine guns, the 20mm autocannon, the 10 high velocity aircraft rockets (HVARs), as well the ability to drop 500lb bombs.

Vertical Reality Simulations' TacPack software is a stand-alone weapons and warfare platform for Flight Simulator X and Prepar3d v2. It is a payware product, and is not included with your purchase from Milviz. It is required for the above functionality and integration.


Please Note: Animated and releasable armament and fuel tanks are included in the Standard Edition P-38L.

http://milviz.com/fl.../products/P38L/

  103 Views · 0 Comments

FSX/P3D Mirage 2000C Released

12 May 2015
Posted by Tom_Weiss in Flight Sim News (128 Views · 0 Comments)


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The Mirage 2000C is a multi-role French designed single engine, single crew 4th generation fighter. Designed in the 1970’s as a lightweight fighter it was based on the earlier Mirage III. In excess of 600 aircraft have been built.

Now we bring you our exacting artistic expression of the Mirage 2000C to fly to the extreme in Flight Simulator X - FSX. The Mirage 200C is highly optimised for performance within FSX along with Multiplayer, and download delivery.
It requires the VRS Tac Pack to be installed (not supplied) for use of the Weapons, Radar and Air to Air Refueling.
  • Highly Detailed 3D model and Virtual Cockpit.
  • Realistic Flight Dynamics, by Bernt Stolle.
  • High resolution Textures, including Specular and Bump mapping.
  • High Fidelity Cockpit functionality.
  • Inflight Programmable INS.
  • Synthetic runway display(requires Peter Dowson's MakeRunways utility)
  • Realistic HUD and Weapon System. Including:
    • Air to Air and Ground Cannon
    • Air to Air MagicII and Super 530D
    • Air to Ground Matra Rocket Pods
    • Air to Ground CCRP
    • Air to Ground CCIP
    • Buddy Lasing (Bomb Truck)
  • Realistic Afterburner and Wing vapor effects.
  • Special and Military Liveries.(Paint Kit included) 20 in all.
  • VRS Tac Pack Powered weapon system Required. (Version 1.4.2.3)
  • "In Sim" Loadout Manager.
  • Optimized for Multi-player Flying.
  • Enhanced Ground Power Unit Placement.
  • Included AI Refueling Aircraft.
INCLUDED LIVERIES:
Prototype:
001
Armee de L’Air (French Air Force):
11-EE Escadron de Chase (Fictional)
12-YL 2003 NATO Tigermeet
12-YT 2004 NATO Tigermeet
12-YM 2006 NATO Tigermeet
103-LI 2010 NATO Tigermeet
5-AO
5-OP
2-LF (1992)
12-KA Cambresis 90th Annivesary
12-YJ Cambresis 103-YN Cambresis 60th Anniversary
115-LD Chasse 2/5
103-LD Picardie
5-NL Vendee 1/5 Dissolution of Vendee
5-ND Vendee 200,000 Heures
Força Aérea Brasileira (Brasilian Air Force):
4947
Polemikh Aeroporia (Greek Air Force):
GR322-220
Fuerza Aérea del Perú (Peruvian Air Force):
052
064
SYSTEM REQUIREMENTS:
  • Intel Core 2 Duo E6850 CPU (Core 2 Quad recommended)
  • 4 GB RAM (8 GB recommended)
  • Direct X 9 compatible Graphics Card with minimal 1 Gb (2 Gb recommended)
  • Microsoft FSX (SP2, Gold or Acceleration) or Lockheed Martin Prepar3D
  • Windows VISTA, Windows 7, Windows 8 (fully updated), 64 bit versions recommended.


http://metal2mesh.co...rn1ij6tpnvib4p3

  128 Views · 0 Comments

DCS World Newsletter April 2015

30 Apr 2015
Posted by Tom_Weiss in Flight Sim News (376 Views · 0 Comments)


DCS World Website Update

The new and improved DCS World website is now live. The website has been reformatted to make it more organized, look better, and more mobile device friendly. Please visit the revamped new site at: www.DigitalCombatSimulator.com

DCS World 2

Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.

We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.

Video: https://youtu.be/xaKkwChLE5c

We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.

DCS: L-39 Albatros

The next aircraft module to be released by the developer will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.

Video: https://youtu.be/Xo6chhW9pPk

Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.

The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.

DCS World 2: Nevada Test and Training Range (NTTR) Map

We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.

Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.

Video: https://youtu.be/LMOzd89daiU

DCS: Strait of Hormuz Map

When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.

DCS: Combined Arms 1.5

A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.

DCS: P-47D and DCS: Spitfire

Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.

DCS: F/A-18C Hornet

Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.

Future Newsletters

When there is sufficient new news to justify a newsletter, they will be provided. However, there is no set schedule.

  376 Views · 0 Comments

Antarctica X v1.1 P3D compatible released

04 Apr 2015
Posted by Tom_Weiss in Flight Sim News (147 Views · 0 Comments)

We have already announced the major update for Antarctica X in this preview thread and we are happy to inform you that the version 1.10 is now available for download. The main feature is the new Prepar3D 2.4/2.5 and FSX Steam compatibility. In addition it includes a completely new flight mission with voices and triggers that follows a real world supply flight from Rothera to Sky Blu. The perfect aircraft to explore this icy continent is without doubt our Twin Otter Extended which has been also added to this version as a fully functional demo version. The full new built can be downloaded via the order history page of your download shop account. Owners of the boxed version will find the full version under FAQ`s/Updates.



http://www.aerosoft....gi?showd,,12123

  147 Views · 0 Comments

DCS World February Newsletter

27 Feb 2015
Posted by Tom_Weiss in Flight Sim News (895 Views · 0 Comments)

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DCS World 1.2.15 and DCS MiG-15 Bis!
Both DCS World 1.2.15 and DCS: MiG-15bis are now available.

You can download DCS World 1.2.15 using the automatic updater or download the installer files here.
DCS: MiG-15bis can be purchased from DCS E-shop.
DCS: MiG-15bis product page.
We also have a series of videos to help you get started with the MiG-15bis here: http://www.youtube.c...nLZpw-f-OTGOknR




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DCS World 2

We are nearing a point where DCS World 2 will be available for a public, alpha release. The primary work remains with sorting out some issues with the unified .exe (no longer will the front end and simulation end operate as two separate exe). We have also been using this time to give mission builders better control of AI weapon jettison, afterburner use, and restrictions of when they can attack air and ground targets. Now that the 1.2.15 update is released, the team will be focused on final testing and preparing DCS World 2 (and the NTTR map) for its debut.


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DCS: Nevada Test and Training Map

The actual art construction (elevation mesh and textures) of this map is more-or-less done with the remaining work being performance optimization and getting the AI units to operate within the map correctly (such as airfield taxi operations). As with DCS World 2, once 1.2.15 is released, this map will be the focus of testing to get it ready for its alpha, public release.

In parallel with the new map, Red Flag campaigns for the F-15C and A-10C are in active development.


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DCS: L-39 Albatros

The next aircraft to be released by the developer will be the L-39C and the L-39ZA. Both aircraft are in a later stage of development with most of the work now focused on the various cockpit systems and flight dynamics. This will be a fully-realized module with mouse-interactive cockpit and professional flight model. Although it will not be available at launch, two-players in the same aircraft is planned for the L-39. We see this as an important feature, not just for the L-39, but other current and future DCS modules.


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DCS: P-47D Thunderbolt
The next World War II aircraft for DCS World will be the Thunderbolt. As you can see by the images in this newsletter, the cockpit is quite far along and overall project status is moving along nicely. Once the Bf 109 K-4 is out of beta (good progress as you can see in the 1.2.15 preliminary change log), progress on this module will further accelerate.


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DCS: Spitfire IX
Following the Thunderbolt, the next of our World War II aircraft will be the glorious Spitfire IX. While not as far along as the Thunderbolt, aspects of it are underway as evidenced by the early cockpit renders seen in this newsletter


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DCS: F/A-18C Hornet
No, it’s not a myth. Work on the Hornet continues with great progress on the air-to-surface radar. The real beam mapping mode is just about done, and once complete, the team will start work on the various sub-modes. This has been a critical new technology that had to be developed from scratch for this project.

Included in this newsletter is the current status of the 6 DOF cockpit. It is still very much a work-in-progress but project development is now accelerating.

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Hawk for DCS World
We are working closely with VEAO Simulations on preparing the Hawk for sale on the DCS e-shop. There have been a few remaining bugs that need to be resolved, but once complete, the module will be available from the DCS e-shop. In the meantime, you can download the VEAO installer here.

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