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Accu-sim T6 Texan goes into active development

18 May 2015
Posted by Tom_Weiss in Flight Sim News (23 Views · 0 Comments)
http://a2asimulation...3f24f5a36344991

Hello Everyone,

Just a heads up, in particular for our Warbird fans, that we can now announce the T6 project has moved from initial R&D into active development. We will be trying to keep you guys somewhat up to date with some shots during development on this particular project. Michal Puto the lead artist for the model has been beavering away having already come up with this beautiful work in progress render of the model thus far;

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thanks,
Lewis - A2A

  23 Views · 0 Comments

MILVIZ P-38L Lightning released

13 May 2015
Posted by Tom_Weiss in Flight Sim News (29 Views · 0 Comments)

We are very excited to present to you our latest aircraft: the sleek yet powerful P-38 Lightning. We've modelled to ultimate perfection the 'L' model, faithfully simulating every last detail; from the suggestive rumble of it's twin 1,475 hp engines, to it's deadly "Christmas tree" launch racks on each wing, each laden with five high velocity rockets. An extremely accurate virtual cockpit rounds out the package, with highly detailed textures throughout and richly featured functionality.


Precision Flight Dynamics

Our goal with all of our releases is always to make the aircraft as realistic as possible. As important as it is to make an virtual cockpit or external model look great, replicating how an aircraft actually handles is absolutely essential. The characteristics of an aircraft in flight, being able to recognize the natural limits placed on an airframe by it's design, the effort required to master and safely handle a powerful machine, these are traits where we aim to transform your simulator into a place where you can immersive yourself in the beauty of flight.

The P-38, as with many warbirds, was a very powerful machine. It's impressive rate of climb and very fast top speed were the result of giving the aircraft enough power to haul an extensive weapon load, and giving it the endurance to travel long distances. With that vast amount of horsepower however, limits to the design were soon realized. One of the most serious problems that plagued the P-38 was that of aerodynamic compressibility. Essentially, during very high-speed flight and especially during dives, the aircraft's tail would begin to shake violently and the nose would tuck under, steepening the dive. Once caught in this dive, the fighter would enter a high-speed compressibility stall and the controls would lock up, leaving the pilot no option but to bail out (if possible) or remain with the aircraft until it got down to denser air, where he might have a chance to pull out. It was finally determined, after much trial and error, that installing dive flaps on the P-38 was the ultimate solution.

In our P-38L, we've tasked Bernt Stolle with creating the expertly refined flight model. Not only will you be able to fly it 'by the book', you'll be able to recreate many of the same issues that real P-38 pilots faced, including that of high-speed compressibility. Our model displays behaviour consistent with the actual aircraft; you'll need dive flaps when entering a dive, or you'll need to employ the same techniques as recommended when in a compressibility stall. Indeed, you'll have to be very mindful when flying the P-38 at it's upper limits!


Full Systems Modelling

In the Milviz P-38L, your actions (or lack of them) will have consequences: Not only are we including full systems modelling, but it's now possible for those systems to fail. You'll be required to manage your engines properly and to pay close attention to the instrumentation. Start-ups and shut-downs can be performed according to checklist, and failures will need to be acted upon as prescribed in the included pilot operating manual! Environmental Effects
The P-38L features temperature modelling including window condensation. It's now possible for your cockpit windows to fog up, requiring you to use the environmental controls available to you, as per details in the real pilot operating manual, to clear things up.

Authentic Liveries

Included in the package are 21 high resolution liveries, created with extreme attention to both detail and quality. Each livery is representative of P-38 which has seen service, and where available we've included the pilot and deployment notes. After all, the P-38 is not only a significant part of aviation past, but also plays a very important part in the history of WWII as well.

TacPack Edition Available
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For the first time, we are very excited to offer versions of the P-38L that includes TacPack integration for both FSX Acceleration and Prepar3D 2.5.


With these versions, as well as a copy of the TacPack software from Vertical Reality Simulations, full functionality is provided for the P-38's gunsight, the .50 calibre machine guns, the 20mm autocannon, the 10 high velocity aircraft rockets (HVARs), as well the ability to drop 500lb bombs.

Vertical Reality Simulations' TacPack software is a stand-alone weapons and warfare platform for Flight Simulator X and Prepar3d v2. It is a payware product, and is not included with your purchase from Milviz. It is required for the above functionality and integration.


Please Note: Animated and releasable armament and fuel tanks are included in the Standard Edition P-38L.

http://milviz.com/fl.../products/P38L/

  29 Views · 0 Comments

FSX/P3D Mirage 2000C Released

12 May 2015
Posted by Tom_Weiss in Flight Sim News (45 Views · 0 Comments)


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The Mirage 2000C is a multi-role French designed single engine, single crew 4th generation fighter. Designed in the 1970’s as a lightweight fighter it was based on the earlier Mirage III. In excess of 600 aircraft have been built.

Now we bring you our exacting artistic expression of the Mirage 2000C to fly to the extreme in Flight Simulator X - FSX. The Mirage 200C is highly optimised for performance within FSX along with Multiplayer, and download delivery.
It requires the VRS Tac Pack to be installed (not supplied) for use of the Weapons, Radar and Air to Air Refueling.
  • Highly Detailed 3D model and Virtual Cockpit.
  • Realistic Flight Dynamics, by Bernt Stolle.
  • High resolution Textures, including Specular and Bump mapping.
  • High Fidelity Cockpit functionality.
  • Inflight Programmable INS.
  • Synthetic runway display(requires Peter Dowson's MakeRunways utility)
  • Realistic HUD and Weapon System. Including:
    • Air to Air and Ground Cannon
    • Air to Air MagicII and Super 530D
    • Air to Ground Matra Rocket Pods
    • Air to Ground CCRP
    • Air to Ground CCIP
    • Buddy Lasing (Bomb Truck)
  • Realistic Afterburner and Wing vapor effects.
  • Special and Military Liveries.(Paint Kit included) 20 in all.
  • VRS Tac Pack Powered weapon system Required. (Version 1.4.2.3)
  • "In Sim" Loadout Manager.
  • Optimized for Multi-player Flying.
  • Enhanced Ground Power Unit Placement.
  • Included AI Refueling Aircraft.
INCLUDED LIVERIES:
Prototype:
001
Armee de L’Air (French Air Force):
11-EE Escadron de Chase (Fictional)
12-YL 2003 NATO Tigermeet
12-YT 2004 NATO Tigermeet
12-YM 2006 NATO Tigermeet
103-LI 2010 NATO Tigermeet
5-AO
5-OP
2-LF (1992)
12-KA Cambresis 90th Annivesary
12-YJ Cambresis 103-YN Cambresis 60th Anniversary
115-LD Chasse 2/5
103-LD Picardie
5-NL Vendee 1/5 Dissolution of Vendee
5-ND Vendee 200,000 Heures
Força Aérea Brasileira (Brasilian Air Force):
4947
Polemikh Aeroporia (Greek Air Force):
GR322-220
Fuerza Aérea del Perú (Peruvian Air Force):
052
064
SYSTEM REQUIREMENTS:
  • Intel Core 2 Duo E6850 CPU (Core 2 Quad recommended)
  • 4 GB RAM (8 GB recommended)
  • Direct X 9 compatible Graphics Card with minimal 1 Gb (2 Gb recommended)
  • Microsoft FSX (SP2, Gold or Acceleration) or Lockheed Martin Prepar3D
  • Windows VISTA, Windows 7, Windows 8 (fully updated), 64 bit versions recommended.


http://metal2mesh.co...rn1ij6tpnvib4p3

  45 Views · 0 Comments

DCS World Newsletter April 2015

30 Apr 2015
Posted by Tom_Weiss in Flight Sim News (202 Views · 0 Comments)


DCS World Website Update

The new and improved DCS World website is now live. The website has been reformatted to make it more organized, look better, and more mobile device friendly. Please visit the revamped new site at: www.DigitalCombatSimulator.com

DCS World 2

Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.

We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.

Video: https://youtu.be/xaKkwChLE5c

We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.

DCS: L-39 Albatros

The next aircraft module to be released by the developer will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.

Video: https://youtu.be/Xo6chhW9pPk

Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.

The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.

DCS World 2: Nevada Test and Training Range (NTTR) Map

We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.

Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.

Video: https://youtu.be/LMOzd89daiU

DCS: Strait of Hormuz Map

When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.

DCS: Combined Arms 1.5

A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.

DCS: P-47D and DCS: Spitfire

Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.

DCS: F/A-18C Hornet

Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.

Future Newsletters

When there is sufficient new news to justify a newsletter, they will be provided. However, there is no set schedule.

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Antarctica X v1.1 P3D compatible released

04 Apr 2015
Posted by Tom_Weiss in Flight Sim News (101 Views · 0 Comments)

We have already announced the major update for Antarctica X in this preview thread and we are happy to inform you that the version 1.10 is now available for download. The main feature is the new Prepar3D 2.4/2.5 and FSX Steam compatibility. In addition it includes a completely new flight mission with voices and triggers that follows a real world supply flight from Rothera to Sky Blu. The perfect aircraft to explore this icy continent is without doubt our Twin Otter Extended which has been also added to this version as a fully functional demo version. The full new built can be downloaded via the order history page of your download shop account. Owners of the boxed version will find the full version under FAQ`s/Updates.



http://www.aerosoft....gi?showd,,12123

  101 Views · 0 Comments

DCS World February Newsletter

27 Feb 2015
Posted by Tom_Weiss in Flight Sim News (807 Views · 0 Comments)

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DCS World 1.2.15 and DCS MiG-15 Bis!
Both DCS World 1.2.15 and DCS: MiG-15bis are now available.

You can download DCS World 1.2.15 using the automatic updater or download the installer files here.
DCS: MiG-15bis can be purchased from DCS E-shop.
DCS: MiG-15bis product page.
We also have a series of videos to help you get started with the MiG-15bis here: http://www.youtube.c...nLZpw-f-OTGOknR




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DCS World 2

We are nearing a point where DCS World 2 will be available for a public, alpha release. The primary work remains with sorting out some issues with the unified .exe (no longer will the front end and simulation end operate as two separate exe). We have also been using this time to give mission builders better control of AI weapon jettison, afterburner use, and restrictions of when they can attack air and ground targets. Now that the 1.2.15 update is released, the team will be focused on final testing and preparing DCS World 2 (and the NTTR map) for its debut.


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DCS: Nevada Test and Training Map

The actual art construction (elevation mesh and textures) of this map is more-or-less done with the remaining work being performance optimization and getting the AI units to operate within the map correctly (such as airfield taxi operations). As with DCS World 2, once 1.2.15 is released, this map will be the focus of testing to get it ready for its alpha, public release.

In parallel with the new map, Red Flag campaigns for the F-15C and A-10C are in active development.


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DCS: L-39 Albatros

The next aircraft to be released by the developer will be the L-39C and the L-39ZA. Both aircraft are in a later stage of development with most of the work now focused on the various cockpit systems and flight dynamics. This will be a fully-realized module with mouse-interactive cockpit and professional flight model. Although it will not be available at launch, two-players in the same aircraft is planned for the L-39. We see this as an important feature, not just for the L-39, but other current and future DCS modules.


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DCS: P-47D Thunderbolt
The next World War II aircraft for DCS World will be the Thunderbolt. As you can see by the images in this newsletter, the cockpit is quite far along and overall project status is moving along nicely. Once the Bf 109 K-4 is out of beta (good progress as you can see in the 1.2.15 preliminary change log), progress on this module will further accelerate.


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DCS: Spitfire IX
Following the Thunderbolt, the next of our World War II aircraft will be the glorious Spitfire IX. While not as far along as the Thunderbolt, aspects of it are underway as evidenced by the early cockpit renders seen in this newsletter


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DCS: F/A-18C Hornet
No, it’s not a myth. Work on the Hornet continues with great progress on the air-to-surface radar. The real beam mapping mode is just about done, and once complete, the team will start work on the various sub-modes. This has been a critical new technology that had to be developed from scratch for this project.

Included in this newsletter is the current status of the 6 DOF cockpit. It is still very much a work-in-progress but project development is now accelerating.

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Hawk for DCS World
We are working closely with VEAO Simulations on preparing the Hawk for sale on the DCS e-shop. There have been a few remaining bugs that need to be resolved, but once complete, the module will be available from the DCS e-shop. In the meantime, you can download the VEAO installer here.

  807 Views · 0 Comments

P3D v2.5 compatible ASN beta released

24 Feb 2015
Posted by Tom_Weiss in Flight Sim News (212 Views · 0 Comments)

See here for the beta thread with download links: http://www.hifitechi....FSX-SE-and-P3D


B5532C:

- Adjusted initialization process in ASConnect to avoid potential issues
- Made P3D version compatible with 19243 hotfix of P3D as well as original 2.5 version
- as_btstrp_config_manager fix to properly handle as_btstrp.dll configuration/compatibility layers for both FSX and P3D versions in all cases (fixes problem with as_btstrp.dll being blocked)
- Adjusted ASConnect init delay for improved stability
- Adjusted SimConnect load process - FSX SP2/Acceleration simconnect version is now priority and chosen first for FSX, FSX:SE or P3D (For FSX:SE, 62608 is used in 61259 is not installed) - If the valid version(s) are not found, user is now given error message using new server message log broadcasting (Installing 61259/FSX SP2/ACCELERATION simconnect client is easy via the simconnect.msi provided in each sim's install folder)
- Adjusted logging processes for btstrp.txt to avoid file sharing/locking violations
- Added new server message log broadcasting within ASN so important server error messages are seen by user
- Adjusted log export process to include latest 2 asn logs instead of just the latest one (if 2 exist)
- Fixed documentation error regarding Warnings Options and Visual Fixes
- Adjusted in-cloud visibility reduction for better reduction in most cases
- Added new as_btstrp_config_manager utility application that loads within exe.xml to verify that as_btstrp.dll is properly configured and not blocked by compatibility layers settings (if it is blocked, it is automatically fixed and the user is asked to restart the simulator to load as_btstrp properly)

  212 Views · 0 Comments

Prepar3D v2 Hotfix (2.5.12943.0)

24 Feb 2015
Posted by Tom_Weiss in Flight Sim News (209 Views · 0 Comments)

Hello All,
Below is a hotfix to bring 2.5.12942.0 to 2.5.12943.0.
Academic/Professional: http://www.prepar3d....load.php?id=162
Professional Plus: http://www.prepar3d....load.php?id=163
The hotfix addresses the following issues:

  • Corrects issues with library object shadows
  • Respects effects flagged as on ground vs. ground normal (contrails)
  • Fixes issue with Scenery Library requiring a restart
  • Properly handles the cursor position in SimDirector’s text boxes
Extract the appropriate zip file and copy the contained files on top of your default installation. You should accept all prompts to overwrite files (Yes or Yes to All).
The full Prepar3D download links will be updated in the near future to include this hotfix, but you are encouraged to use this hotfix patch whenever possible. Please be aware, if any third party software modified any of the dlls included in the hotfix, you will need to reinstall their content/add-on. Additionally, when using this hotfix, any Prepar3D repair or reinstallation will need the hotfix reapplied.

http://www.prepar3d....-2-5-12943-0-2/

  209 Views · 0 Comments

Soft Clouds Integrated Into REX4 Texture Direct

30 Jan 2015
Posted by Tom_Weiss in Flight Sim News (229 Views · 0 Comments)

PHOENIX, AZ - REX Game Studios is pleased to announce the release of the REX Soft Clouds Integration Add-on for users of BOTH REX 4 Texture Direct and REX Soft Clouds.


The add-on provides users of both REX 4 Texture Direct and REX Soft Clouds the benefit of integrating the two packages into one complete package!



Customers of both REX 4 Texture Direct and REX Soft Clouds may download and install the package for FREE via the REX support forum located here:

http://www.realenvir...ds-integration/



You must own a valid copy of both programs in order to install. Verification required! About REX 4 - Direct and REX Soft Clouds
REX Soft Clouds is the new volumetric-like soft cloud texture add-on for FSX, Prepar3D and FSX: Steam Edition.

REX 4 Texture Direct is the newest environment add-on application from award-winning REX Game Studios. REX 4 Texture Direct is compatible with Microsoft's Flight Simulator X, FSX: Steam Edition and Lockheed Martin's Prepar3D version 1 and 2. See the difference that REX 4 Texture Direct will bring to your flight simulator experience by visiting the dedicated web site.

  229 Views · 0 Comments

Prepar3d v2.5 news

21 Jan 2015
Posted by Tom_Weiss in Flight Sim News (263 Views · 0 Comments)

01-21-15 Requested Features and Enhancements Implemented in Prepar3D v2.5
We are currently finishing development on the first update to Prepar3D v2 for 2015, Prepar3D v2.5. This version has several rendering and performance updates, a few general platform updates, and a pretty substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool.
We wanted to thank our development community, and especially our Prepar3D.com forum moderators Rob and Saul, for your continuous feedback and effort to help make Prepar3D v2 the industry leader in flight simulation and virtual instruction.
We will be sending a beta of v2.5 to our beta team this week, and once we are satisfied with v2.5 we will then release the update.
General Platform Updates

  • Fixed a crash that would occur if licensing check on startup failed
  • Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
  • Renamed missions to reflect their content
  • Restructured path configuration files
Rendering and Performance Updates
  • Added post process for night vision that includes bloom
  • Added a light scalar to camera so that NVG cameras can have a brighter scene
  • Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
  • Added an option to specify whether or not a panel should write alpha when rendering into a texture
  • Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its location
  • Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
  • Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
  • Fixed a bug where the exclude VC panels sensor setting was not working as intended
  • Fixed issue that caused clouds to face vertically
  • Fixed out of memory issues with the Load Flight Screen
  • Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
  • Fixed issues with shaders failing to compile if material is created without setting a specular map
  • Fixed an issue that would cause some aircraft to load with the engines turned off
SimDirector Updates
  • Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
  • Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types.
  • Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
  • Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
  • Added an option for hiding icons and bounding boxes in SimDirector
  • Added catalog preview into the catalog and created object preview
  • Added ability to edit mission while in Preview Mode
  • Added a setting that allows the user to filter object references by group
  • Added the ability to copy values from the condition editor
  • Added better error handling and error reports for mission Mission Briefing files
  • Added a unit converter to several distance related properties
  • Added the ability to read friendly names for third party models
  • Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
  • Fixed a bug where saving scenario alters camera orientation
  • Fixed bugs dealing with multiple item selects.
  • Fixed bug that effected saving properly observation profiles
  • Fixed a bug that would prevent the file name from updating and saving properly in different modes
  • Fixed a bug that would prevent pop-up windows from scrolling through all the options
  • Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
  • Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
  • Fixed a bug that would prevent multiple external properties from updating in monitoring
  • Fixed a bug that would cause issues with loading missions located in Program Files
  • Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid
  • Fixed a bug that would prevent catalog friendly names from loading properly
  • Fixed a bug that would prevent single row text box to extend scrolling with the cursor
  • Fixed a bug that would cause backstage to hang when clicking the arrow
  • Fixed a bug that would prevent property observation profiles from saving
  • Fixed a bug that would prevent build object list from increasing the count
  • Fixed a bug that caused bulk lasso selection to not appear as one selection
  • Fixed a bug that would not progress the object list count
  • Fixed a bug that would prevent visibility from resetting when toggling the weather on/off
  • Fixed issues with broken timer validation check
  • Fixed an issue where object preview would not display mobile scenery
  • Fixed an issue where mission menu windows would close prematurely
  • Fixed issues with Virtual Instruction recording while in inner group visualization
  • Fixed SimDirector window sizing issues
  • Fixed an issue that prevented Mission Preview from re-enabling the user interface
  • Fixed issues with search boxes in SimDirector. All search boxes now search for any part of search phrase
  • Fixed issues with selecting actions inside of a Virtual Instructor session
  • Fixed issues with observer look-at and look-at-ground functionality
  • Fixed issues with monitoring in Virtual Instructor mode
  • Fixed issues that would cause the Preview window to stop working
  • Fixed issues that would cause a slow down when dragging objects around in SimDirector
  • Fixed an issue where the Preview Window would cause crash when resetting scenarios
  • Fixed issues with waypoints being placed too close to each other or other objects
  • Fixed issues with mouse cursor state not changing as expected
  • Fixed issues that would cause crashes if user sim was null
  • Enhanced translate, rotate, and scale gizmos
  • Enhanced speed of object selection from validation window
  • Enhanced speed of switching between viewer sim and vehicle
  • Enhanced drag and drop feature in SimDirector
  • Enhanced preview subset feature in Preview Mode
SDK and SimConnect Updates
  • Added ability to manipulate visual effects during runtime through the PDK interface
  • Added ability to retrieve attach point data via SimConnect
  • Updated documentation regarding supported pylons, objects, and their interactions
  • Added scenery load origin settings to camera definitions and PDK development

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