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P3D Fiber Accelerator released

06 Nov 2014
Posted by Tom_Weiss in Flight Sim News (51 Views · 0 Comments)


FSPS returns once again to shake the Flying Simulator world.

This time for the simulation platform of the future , Lockheed Martin's Prepar3D, with our latest product P3D Fiber Accelerator.

Following the unparalleled market success of FSX Fiber Accelerator, the myriads of positive comments and the – to say the least – demanding feedback from Prepar3D users that Fiber Accelerator would be a 'must have' for their simulator , our team worked hard the last months and finally is able to present you the ultimate solution for Frames per second improvement, graphics smoothing and better texture loading for Lockheed Martin's Prepar3D (ver 1.x or ver 2.x). Overcoming the differences between FSX and Prepar3D – which on graphics part, are huge – we are able to deliver you...

P3D Fiber Accelerator

Like in FSX's version, FSPS team using unique techniques at tweaking – in real time – without the need to edit prepar3d.cfg file, the Prepar3D graphics to provide you better Frames when you need them hard (i.e. at a busy , fine quality payware airport) while driving the computing power of your system to better quality and smoother graphics – textures loading when you are flying in less demanding situations.

Finally a way to enjoy smooth approaches with descent fps , without the need to have tweaked Prepar3D for frame gain, and get 60fps at remote areas without getting the best graphics. A way to enjoy nice graphics all around and not only on remote areas because if you try this setup near the “fine quality , busy airport” you would get 10fps...

Using revolutionary techniques we draw power from where you DON'T need (in example while you are on the ground, from drawn graphics 80 miles away) and bring you this power to where you DO need (in example to better frame rate and better graphics quality around the airport).
By – in other words – rewriting Prepar3D's graphics engine, now you get what you need , when you need it !

Better frame rates, better graphics quality, faster texture loading, smoothness in motion all together in the same flight! Maximizing the CPU and GPU power for Prepar3D was never easier.
Doing what? Something like updating Prepar3D with a new prepar3D.cfg every millisecond !

How it works:
You start Prepar3D and set a "Target Frames" in Prepar3D display settings. (This will be the max number your Prepar3D will get on the less demanding situations) i.e. 50fps.
You then start P3D Fiber Accelerator, and you set a "Lower Frames per second" target. This will be the number of frames Prepar3D will try to catch up, according to your needs, lowering graphics quality (always gradually from places you cannot see anyway, moving closer to your position).

You then should pop to the hardest (i.e. the most frame-killer you got) airport you own. You test some settings until you find the best one. A classing scenario if you get maximum 20fps is to set i.e. 25fps in Lower setting. On "Middle Frames per second" you can set a higher fps target for not too much demanding situations, i.e. when flying at cruise level. For example 35fps.
All is later done afterwards by P3D Fiber Accelerator and it will work perfectly on all other airport as you configured it for the worst possible scenario. If needed you can swap between presets without leaving Prepar3D.
Next time you just start Prepar3D and P3D Fiber Accelerator... Nothing more to setup, made to be as simply as possible, it is almost start-and-forget. Just cycle between presets according to your needs, or use the automated AGL altitude function to let the application automatically swap between presets Low-Mid-Deactivated according to the altitude you are flying.

Main Features:
  • Best possible fps at any given situation with maximum possible graphics quality.
  • Best possible graphics quality in Prepar3D, according to the frame rate you set for the hard cases.
  • Best possible smoothness on texture loading during even the hardest viewpoint change.
  • Maximum CPU and GPU allocation to Prepar3D during the whole flight.
  • Dynamically applying (every millisecond) the best possible tweaks to Prepar3D.
  • Cycle between 3 presets (Lower – Middle – Fiber Deactivated) without need to swap to desktop to do that on Fiber Accelerator's main window.
  • Support for FSUIPC's registered users so they would assign joystick buttons for each preset or for cycling between modes.
What P3D Fiber Accelerator cannot do? Well it is not buying you new hardware. It just makes absolutely sure that the one you have will present Prepar3D to the zenith , as best as it can do. To hard to believe it?
We agree. Download the demo from HERE to get the free “try-before-you-buy” chance to believe and make sure that application works on your system... (10 single uses of the application , for 60 minutes each)

Do your tests where you know you PC barely makes it, and be amazed by the results.

Then we are sure, we will welcome you to FSPS family as the only possible next step would be you become a proud owner of FSPS – P3D Fiber Accelerator.

Requirements section:

MUST TO BE RESPECTED REQUIREMENTS (NOT "MINIMUM")
P3D Fiber Accelerator, can run at any PC that is able to run Lockheed Martin's Prepar3D.
Requirements:
  • Windows: XP SP3 / Vista / Win 7 – 32 or 64 bit / Win 8
  • Latest version of Prepar3D (V1 or V2) - (For version 1.x : 1.4 , for version 2.x : 2.4)
  • Microsoft's NET Framework 3.5 SP1
  • Latest Version of FSUIPC by Peter Dowson. (Unregistered is enough for main features ,registered version is needed if you need to map a joystick button to swap between presets)
  • Up and running internet connection for activation and license checking of the product on each application's start-up.
  • PDF viewer application for reading the manual.
  • P3D Fiber Accelerator is compatible with:
ALL tweaking applications (i.e. P3D Booster 2013) , ALL tweaking guides available on webpages or forums, ALL websites that use web-services where user could submit his PC specs and get back a recommended prepar3d.cfg etc…

Limitations:
• One active installation on only one PC at any given time. (Checked via online validation after every installation.) Users can have the application installed on multiple computers moving the active license around, using the “Transfer License” function.
• P3D Fiber Accelerator must run on the Prepar3D PC in order to communicate directly with Prepar3D.(Not possible to remotely install).

http://www.thefsps.c...ccelerator.html

  51 Views · 0 Comments

Yankee Air Pirate presents Strait of Hormuz

03 Nov 2014
Posted by Tom_Weiss in Flight Sim News (75 Views · 0 Comments)

When it happens, it will happen this way




Yankee Air Pirate has always presented historical fact. Now we are releasing what is likely an unavoidable future. Experience what modern air war is like, the stress of combat, the threats real pilots face during a mission.

It's not just about "pushing buttons." The danger is real and this is how it will happen. Strait of Hormuz is your front row seat to history before it happens.
Strait of Hormuz G Rock the Casbah

Strait of Hormuz for Thirdwire's Wings Over Vietnam
Persian Gulf Terrain

Iran is the mortal enemy of Israel. Iran was rushing to create nuclear bombs when the world stopped them with sanctions. It is impossible for Israel to accept a nuclear armed Iran. Those are the facts. Twice in the past, they have attacked facilities feared to be making atomic bombs, in Iraq and in Syria. Now, negotiations are being held between world powers and Iran to end their nuclear program and rejoin the community of nations. In the end, it is Israel who must be willing to accept an agreement and trust it to be vigorously enforced forever. Forever.

We contend those negotiations will fail to satisfy Israel security needs even if they placate an oil-hungry Europe and American politics. On a day in the near future the Israeli Air Force will take to the sky at night, refuel somewhere near Lebanon and turn east to the Persian Gulf. Whatever route they take, they will arrive at their targets at dawn; Arak, Natanz, Isfahan and Fordow.

Israel does not have the ability to sustain a long distance campaign and can only set the Iranian program back, some say making the rush to a bomb a certainty. This would lead to an arms race in the least stable part of the world. But Israel will have to attack and attack alone. They can hope that the United States will bring its power to bear against Iran but that support is no longer certain.

But with or without friends, they will attack and with their usual creativeness, they will succeed for that one day.

Iran will respond. Possibly they will fire missiles at Israel. They might make good their threat to fire missiles at American installations in Gulf states. But their most powerful weapon is to attack shipping and close the Strait of Hormuz. Doing that will throw the world's economies into a free fall. It will activate the United States' long term commitment to Freedom of the Seas. The US Navy will commence to reopen the Strait with overwhelming firepower. Iran will not be a pushover.

Strait of Hormuz is an add-on to the Thirdwire game, Wings Over Vietnam. The 60 missions included are the logical first days of that event. We use the exact units in the field and at sea the day of game release, October 31, 2014 at dawn, Persian Gulf time. We use their serial numbers and bases and ships...for both sides in the conflict.

Make no mistake, militarily Iran will lose as you will see in SOH. But we present only 6 days. We do not know how it will end as wars are very easy to enter. As General David Patraeus stated about Iraq, "Tell me how this ends." We do not know. We think this is how it will begin.


Aircraft:

Iran: F-14A, MiG-29A, F-4E, F-5Em, F1QE, F7M, AH-1J, C130E

Israel: F-15i, F-15C, F-16i, C-130E, MV-22, KC-707

US: F-22A, A-10C, F-16C/40, F-16C/50, F-15C, F-15E, FA-18E, FA-18F, AV8Bplus, , F7M, C130J, C17, B1B, KC-10, EA-18G, MV-22, CH-53E, AH-1Z, AH-64D, MH60R, MH60S, HH-60, UH-60, AH-6E, MH-6E, X47B, MQ9.

Ships: CVN-77, LDH-5, LSD-44, LPD-15, LPD-22, DDG, CG, FFG

yankeeairpirate.net/strait-of-hormuz/

  75 Views · 0 Comments

OpusFSI Release Version 4.10.0 Available

30 Oct 2014
Posted by Tom_Weiss in Flight Sim News (77 Views · 0 Comments)

OpusFSI Release Version 4.10.0 Available

Multi-Layered Clouds are now enhanced within the Live Weather Engine. The LWE references additional cloud, surface, and atmospheric data to determine its low level (up to 6000 feet AGL) and Mid level (6000 to 26000 feet AGL) cloud coverage which is blended with the 'actual' METAR data. The high level cloud data is also used to control (enable or disable) localised cirrus cloud.
Panning Sequences such as aircraft 'walk arounds' and 'fly arounds' may now be imported or created. A set of pre-configured examples are provided for you to try. The LCC can be used to define each eyepoint in the sequence and tools are provided to copy, flip and duplicate sections of the sequence which makes the creation of panning sequences quick and easy.
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OpusFSX is fully compatible with the latest release of P3D version 2.4. Click on the image below to view a video.
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OpusFSI is a paid upgrade to OpusFSX and includes the following new features and enhancements,


  • Enhanced Live Weather Engine.

  • Live Weather Assistant (LWA) enhanced with various zoomable geographic map options together with superimposed flight plan route, wind speed arrows, turbulence data, aerodrome locations, customisable aircraft symbols and much more.

  • LWA weather maps and reports can now be generated before a flight has been loaded.

  • New Cloud Associations option creates pseudo cloud layers that are not often reported in the METARs but are typically associated with certain cloud types and conditions to provide an even more realistic weather interpretation.

  • Coordinated wind and temperature target schemes have been introduced to greatly reduce the number of forced weather updates during the climb and descent.

  • Selective Update mode introduced to minimise cloud shifts.

  • Faster GRIB decoding and processing.

  • Improved Live Camera editing and management. The Live Camera Control (LCC) feature has been enhanced with new Adjust and Create functions.
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OpusFSX is fully compatible with the latest release of P3D version 2.3. Click on the image below to view a video.
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  77 Views · 0 Comments

Active Sky Next Service Pack 1 Now Released Officially for FSX and P3D!

09 Oct 2014
Posted by Tom_Weiss in Flight Sim News (74 Views · 0 Comments)
http://www.hifitechi...s/activeskynext

Service Pack 1 Now Released Officially for FSX and P3D!
Active Sky Next has just been upgraded officially to SP1 and brings dozens of new features, improvements and adjustments to raise the bar even further in high fidelity weather simulation for both Flight Simulator X and Prepar3D v2.4:

  • Higher Performance
    New cloud depiction techniques, new storm depiction variations, and improved smooth theme reloading brings new levels of performance with reduced cloud-drawing overhead
  • Increase Data Resolution and Coverage
    Enhanced global gridded weather data synthesis provides new kinds of data and over 10 times the previous resolution, offering much improved realism and coverage for all kinds of conditions in all areas, regardless of availability of METAR reports
  • Improved Oceanic and Sparse-Coverage Weather Accuracy and Variation
    Utilizing the new data resolution and coverage, oceanic and sparse-coverage flights now include realistic weather conditions and cloud coverage that does not rely solely on interpolation
  • New Overcast Pattern Fix
    Overcast stratus cloud layers in FSX are no longer subject to ugly and obvious rectangular patterns during dawn and dusk lighting scenarios when using the new Overcast Pattern Fix, part of the new Visual Fix options
  • Improved cloud-based effects
    A new local cloud detection process greatly improves the synchronization of cloud-based effects including visibility reduction and turbulence
  • New in-sim Weather Request Menu
    Receive weather updates for local area, flight-plan stations, and winds aloft via an integrated SimConnect text menu that can be used directly within the simulator
  • New Prepar3D-based Enhancements
    ASN for P3D is now compatible with P3D v2.4 and includes additional performance tuning specific to P3D
  • New Dynamic Positional Variation for Sigmets and Airmets
    Airmets and Sigmets are now fully dynamic and provide variable conditions simulation for turbulence and icing in addition to convective activity
  • Improved Stability
    New installation and configuration routines provide a smoother user experience
  • Dozens of additional features, enhancements and fixes that are too numerous to list here!
Details:

Active Sky Next (ASN) is the next weather simulation engine from HiFi Technologies, Inc. In development for 3 years, this new version of Active Sky has a completely new depiction system to enable enhanced visuals, accuracy and smoothness never before possible.

Using new low-level weather control techniques, the new depiction system eliminates many problems faced in the past, including inaccurate cloud locations, inaccurate coverage, thin overcast and excessive coverage gaps, non-smooth cloud transitions, inaccurate winds, and required compromises in depiction settings.

With ASN, your skies will be accurate, smooth, visually stunning and uncompromised. No longer must you configure complicated settings to achieve accuracy in certain areas while compromising others. You can have it all, all the time.

ASN also introduces, for the first time ever in a weather engine: Complete cloud position awareness, synchronized cloud-based ambient weather effects and an integrated accurate radar simulation. Precipitation is accurately depicted in the proper locations within and below appropriate cloud structures. Entering or exiting a cloud brings an appropriate change in precipitation, visibility and turbulence. The exact position of clouds and precipitation cells are always synchronized between the simulator depiction and the radar display.

Thunderstorms have been given great attention, utilizing the new depiction system, ambient effects, radar and cloud position synchronization. Completely new microburst, updraft and downdraft, enhanced turbulence and wind-shear effects combine to make thunderstorms beautiful yet dangerous. Using the new radar system will be key to safe piloting in the vicinity of these storms.

Full International Airmet/Sigmet simulation is now provided in real time weather mode, with airmet/sigmet areas shown visually on the map and/or gauge. These areas are now also synthesized, influencing weather depiction appropriately. If a Sigmet warns against severe turbulence, convective activity, or icing, you can expect to encounter this appropriately during your flight.

New voice weather briefings, a new intuitive user interface with resizable/undockable and multi-window support, redesigned high-resolution wake turbulence simulation and enhanced air effects are just a few of the other new features in ASN.

ASN is now officially available for both FSX and P3Dv2.4. An ASN license entitles users to use both FSX and/or P3Dv2 versions, as long as they are used on the same computer.

  74 Views · 0 Comments

FSX Fiber Accelerator

06 Jul 2014
Posted by Tom_Weiss in Flight Sim News (311 Views · 3 Comments)

light Simulator Platform Solutions presents FSX Fiber Accelerator, a product that will take FSX again to the peak, where it belongs !
FSX tweaking over the years was made -mostly- by making changes on fsx.cfg . That is the FSX settings file.
All changes – despite how good they were – are static, as when you load FSX these changes stay until you quit FSX and insert another tweak again.
This leads to problems: Either you had found a perfect setup for around a heavy airport but you would lose graphics quality on other places, or you had found the perfect setup for high lever flying but when close to the ground things went bad, or you had a "just average" all-around set up.
How about forcing FSX to be more clever and provide it with a way that keeps frames high at the best possible graphics quality, or lower frames to keep up with the graphics demand , according to your needs?
Dear Simmers, FSX Fiber Acclerator is here ! For the first time in FSX, we directly, in real-time, dynamically inserting FSX tweaks without touching fsx.cfg. Using revultionary techniques we draw power from where you DON'T need (in example while you are on the ground, from drawn graphics 80 miles away) and bring you this power to where you DO need (in example to better frame rate and better graphics quality around the airport).
By – in other words – rewritting the FSX graphics engine, FSX now gives to Simmer what he need , when he needs it !
Better frame rates, better graphics quality, faster texture loading, smoothness in motion all together in the same flight! Maximizing the CPU and GPU power for FSX was never easier.
Doing what? Like updating FSX with a new fsx.cfg every millisecond !
How it works:
You start FSX and set a "Target Frames" in settings. (This will be the top number your FSX will get on the less demanding situations)
You start FSX Fiber Accelerator, and you set a "Lower Frames per second" target. This will be the number of frames FSX will try to catch up, according to your needs, lowering graphics quality (always gradually from places you cannot see anyway, moving closer to your position).
You then go to the hardest (i.e. the most frame-killer you got) airport you own. You test some settings until you find the best one. That's it.
All is later done afterwards by FSX Fiber Accelerator and it will work perfectly on all other airport as you configured it for the worst possible scecario.
Next time you just start FSX and FSX Fiber Accelerator... Nothing more to do, made to be as simply as possible, it is start-and-forget.
Main Features:

  • Best possible fps at any given situation with maximum possible graphics quality.
  • Best possible graphics in FSX quality according to the frame rate you set for the hard cases.
  • Best possible smoothness on texture loading during even the hardest viewpoing change.
  • Maximum CPU and GPU allocation to FSX during the whole flight.
  • Dynamically applying (every millisecond) the best possible tweaks to your FSX.
What it cannot do? Well it is not buying you new hardware. It just makes absolutely sure that the one you have will present FSX to the zenith , as best as it can do. To hard to believe it?
We agree. Download the demo from HERE to get the free try-before-you-buy chance to believe... (5 single uses of the application , for 5 minutes each) Do your tests where you know you PC barely makes it, and be amazed by the results.
Then we are sure, we will welcome you to FSPS family as the only possible next step would be you become a proud owner of FSPS – FSX Fiber Accelerator .

Requirements section:

MUST TO BE RESPECTED REQUIREMENTS (NOT "MINIMUM")
FSX Fiber Accelerator, can run at any PC that is able to run Microsoft's FSX .
Requirements:
 Windows: XP SP3 / Vista / Win 7 – 32 or 64 bit / Win 8
 Flight Simulator X – Service pack 2 or Acceleration pack
 Microsoft's NET Framework 3.5 SP1
 Latest Version of FSUIPC by Peter Dowson. (Registered or unregistered)
 Up and running internet connection for activation and license checking of the
product on each application's start-up.
 PDF viewer application for reading the manual.
 FSX Fiber Accelerator is compatible with:
ALL tweaking applications (i.e. FSX Booster 2013) , ALL tweaking guides
available on webpages or forums, ALL websites that use web-services
where user could submit his PC specs and get back a recommended fsx.cfg
etc…
Limitations:
• One active installation on only one PC at any given time. (Checked via online
validation after every installation.) Users can have the application installed on
multiple computers moving the active license around, using the “Transfer
License” function.
• FSX Fiber Accelerator must run on the FSX PC in order to communicate directly with FSX.
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http://store.thefsps...?products_id=54

  311 Views · 3 Comments

DCS: Fw 190 D-9 Dora is now available for pre purchase from the DCS Store

27 Jun 2014
Posted by Tom_Weiss in Flight Sim News (175 Views · 0 Comments)
The Fighter Collection and the developer are happy to announce that DCS: Fw 190 D-9 Dora is now available for pre purchase from the DCS Store at: https://www.digitalc...or.com/en/shop/
On August 5, 2014, DCS: Fw 190 D-9 Dora will be available from the DCS e-store for $49.99. Pre Purchase it now for $39.99, a 20% savings!
The Focke-Wulf Fw 190 is widely regarded as Germany's best fighter aircraft of World War II. Its appearance in the skies over France in August 1941 was a rude shock to the Allies, as it was clearly superior to any other plane. For nearly a year, the Fw 190 was the unmatched champion of the air war in Europe. The Fw 190 had speed and high altitude performance as its two great assets.

The development of advanced allied fighters resulted in the Fw 190 D–9 variant which first saw service in September 1944. This variant had a larger nose that housed a more powerful Junkers Jumo engine that produced 2,100 hp with the MW-50 boost system. The D-9 was designed for high altitude aerial combat and is a worthy adversary to the P-51D Mustang.

Teaser:

Key Features of the DCS: Fw 190 D-9 Dora:

• Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
• Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
• Interact with cockpit controls with your mouse.
• Accurate Fw 190 D-9 model, squadron markings, and weapons.
• Detailed modelling the Fw 190 D-9 instruments, weapons, engine, radios, fuel, and electrical systems.
• Battle the P-51D Mustang in single and multiplayer games.
On August 5, 2014, DCS: Fw 190 D-9 Dora will be available from the DCS e-store for $49.99. Pre Purchase it now for $39.99, a 20% savings!

ABOUT DCS WORLD

Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield game, focusing on a military aircraft simulation. It includes a FREE TF-P1D Mustang and a Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014.

Additionally, DCS World includes:

• Powerful mission and campaign editors
• Multiplayer
• Massive inventory of air, land and sea combat units and weapons
• Advanced AI
• Fast mission generator
• Dynamic weather and seasons
• Training missions
• Mission replay system
• Pilot log book

This all allows the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units. DCS World allows both realistic game play and more relaxed game play to suit the player.

Download DCS World for free from: http://www.dcs-world.com

Enjoy!
The team of the developer

  175 Views · 0 Comments

DCS SUMMER SALE

06 Jun 2014
Posted by Tom_Weiss in Flight Sim News (219 Views · 0 Comments)
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unsubscribe

DCS SUMMER SALE

From 5 to 18 June 2014, the developer will have up to 60% off Summer sale for the following DCS products:

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
DCS: A-10C Warthog. $39.99 now $15.99 (60% off)
DCS: Black Shark 2. $39.99 now $15.99 (60% off)
DCS: Black Shark 2 Upgrade (not compatible on Steam). $29.99 now $11.99 (60% off)
DCS: Combined Arms. $39.99 now $15.99 (60% off)
DCS: UH-1H Huey. $49.99 now $29.99 (40% off)
DCS: Mi-8MTV2 Magnificent Eight. $49.99 now $34.99 (30% off)
A-10A: DCS Flaming Cliffs. $14.99 now $8.99 (40% off)
Su-25: DCS Flaming Cliffs. $14.99 now $8.99 (40% off)
F-15C: DCS Flaming Cliffs. $24.99 now $19.99 (20% off)
You can read about each of these products from our website
Enjoy,
The team at the developer

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  219 Views · 0 Comments

OpusFX Release Version 3.47.0 Available

12 May 2014
Posted by Tom_Weiss in Flight Sim News (223 Views · 0 Comments)

Release Version 3.47.0 Available
This release includes improved camera transition options allowing greater flexibility and better aircraft walk and fly arounds to be created. The transition speeds can now be slowed down to near walking pace with a slight acceleration and deceleration at the start and end of the camera movement.
This release also includes a reorganised Camera Control dialog which adopts a more intuitive left to right and top down order for the camera configuration options. Camera editing no longer recognises aircraft and rotorcraft that do not have panel folders. The injected wing flex data has been increased up to the maximum allowed level within the simulator. High level cloud cover defined in the RMK section of the METAR is also decoded by the LWE.
The visibility has been adjusted to generate more realistic poor visibility at lower levels especially when there is a reduced surface visibility resulting from fog, mist, or haze. We have also added a non-linear element to camera view transitions and modified the way zoom level changes are handled. The weather map data has been reordered and relabelled ready for future upgrades.
Spoiler (speed brake) deployment, landing and initial roll out vibration effects have been added to the ButtKicker audio control. The NOAA (Feb 2014) Met Station list has been updated.
The new improved and coordinated Dynamic Wind Targeting and Control measures are capable of completely eliminating wind shifts whilst still allowing accurate, dynamic, and varied real-world weather to be used within the simulator. These new measures allow both wind and temperature targets to be maintained accurately during all phases of the flight.
The improved Dynamic Wind Control is now constantly active whilst you are above 100 feet AGL and always attempts to smoothly adjust the ambient wind speed and direction toward the required target values.

New 'Actual' indication added to the Destination Weather Report to indicate when the weather inside the simulator matches the reported weather at the destination.

A Reverse Axis option has been added to the LCC Shortcuts Left/Right, Up/Down, Forward/Backward, Pitch Up/Down, Bank Left/Right, and Yaw Left/Right controller axes.
GPS Output feature for 3rd party Navigation and Flight Planning packages such as the excellent real-world SkyDemon PC software.

  223 Views · 0 Comments

TacPack now available as a stand alone

05 Mar 2014
Posted by Tom_Weiss in Flight Sim News (302 Views · 1 Comments)

Now Available As Stand-alone Purchase!
http://www.vrsimulat...com/tacpack.htm

The Superbug Xis no longer a prerequisite for purchasing the TacPack, however in order to fully enjoy all the features the TacPack
has to offer, VRS strongly recommends using the product with a TacPack-Powered aircraft. A number of TacPack powered aircraft
are already either completed or in the final stages of development. See our front page for the latest news regarding compatible aircraft.

  302 Views · 1 Comments

OPUSFSX 3.4 released

03 Jan 2014
Posted by Tom_Weiss in Flight Sim News (408 Views · 0 Comments)

Release Version 3.40.0 Available
The new improved and coordinated Dynamic Wind Targeting and Control measures are capable of completely eliminating wind shifts whilst still allowing accurate, dynamic, and varied real-world weather to be used within the simulator. These new measures allow both wind and temperature targets to be maintained accurately during all phases of the flight.

New 'Actual' indication added to the Destination Weather Report to indicate when the weather inside the simulator matches the reported weather at the destination.

A Reverse Axis option has been added to the LCC Shortcuts Left/Right, Up/Down, Forward/Backward, Pitch Up/Down, Bank Left/Right, and Yaw Left/Right controller axes.
GPS Output feature for 3rd party Navigation and Flight Planning packages such as the excellent real-world SkyDemon PC software.
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Greatly improved coordination of all weather layering (i.e. winds, temperatures, visibilities, and cloud) within the Live Weather Engine including cloud smoothing layers. Improved Bump Aircraft turbulence and ButtKicker audio output control.
Extended Cloud Smoothing software introduced which helps minimise cloud popping during weather updates at all altitudes.
Eliminated view flickering in changing VC and 2D views especially noticeable in Prepar3D.
New Anti Wind Shift measures introduced which helps FSX cope with the wind gradients and prevent wind shifts during the climb up to FL200 and on up to your specified Max Cruise Altitude.
Volumetric Fog option introduced for P3D v2.
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Bump Aircraft Turbulence improved with new 1,2 or 3 DOF options.

  408 Views · 0 Comments


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