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      Prepar3D v3.4 released

      Posted


      Prepar3D v3.4 is available now!

      v34banner.jpg

      http://prepar3d.com/news/2016/09/113700/

      The Prepar3D team has been hard at work making the most stable and performant version yet, as well as integrating emerging technologies and fixing issues reported by the community and developer network.

      Prepar3D now supports the consumer versions of the Oculus Rift and HTC Vive. Both Virtual Reality (VR) headsets are seamlessly integrated into the application. New VR enabled views automatically become available when a headset is connected to your PC and fully support head tracking and positioning and immersive stereoscopic rendering. New VR views can also be easily added or configured through the Camera SDK.

      A new Cinematographer control mode is now available giving unrestricted and precise camera control to capture any angle at any time. Direct Input support is back alongside Raw Input giving users more options on how to configure their input devices. Additionally, a new Navigation Visuals screen can be used to toggle facility and airspace overlays directly on the 3D world.

      New features have also been added to the Professional Plus version including weapons support for avatars, multiple enhancements to DIS including multiplayer support, voice communication, and easier configuration, as well as improved Multichannel stability.

      Developers have even more tools available at their disposal including easier Scaleform integration into views, Lua support in ModelDef.xml files, custom light rendering via the PDK, the ability for plugins to register with internal events in the application, as well as numerous other advanced features.

      The Prepar3D v3.4 update is available now and can be downloaded from your Downloads page. If you currently own a valid Prepar3D v3 license, there is no charge to update to Prepar3D v3.4.

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      UH-1 USMC HMLA-169 "Vipers" Skin Pack


      Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, cA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron. By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T.

      In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra. As a composite squadron, it also received its complement of UH-1N Hueys.

      Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper.

       

      This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-169 markings. Each SA342 variant has four different BuNos (USN/USMC serial numbers), including one high color Commanding Officer's bird, allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released.

       

      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.

       

      A Note About Autoexec.cfg:

      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).

      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.

      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.

      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.

       


       


      SA342 USMC HMLA-169 "Vipers" Skin Pack


      Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, cA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron.  By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T.  

      In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra.  As a composite squadron, it also received its complement of UH-1N Hueys.

      Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper.


      This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-169 markings.  Each SA342 variant has four different BuNos (USN/USMC serial numbers), including one high color Commanding Officer's bird, allowing you to create packages of different aircraft.  You still provide your own two digit MODEX (side number) in the mission editor.  Each skin has a "normal" version and a weathered version.  Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end.  Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.  This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released.

      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. 

      A Note About Autoexec.cfg:

      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames.  This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).

      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no  problem.  The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder.  Again, this saves space on your hard drive.

      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no".  This will create a file called autoexec.new, and you can manually make the updates as you like.  Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.

      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old.  Just open it and copy the appropriate information to the new file.

       

      Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.

       


      -Home Fries


       

      SA Online Magazine

      Posted


      bf109_1v1_dcs_tournament-1024x576.jpg

      After the successful Shahdoh’s WWII campaign and in a constant effort to promote WWII air combat events for DCS World, we are proud to announce our new partnership with Burning Skies. 

      Created and managed by “eeks”, Burning Skies features a dedicated server that hosts WW2 online battles for the DCS community alongside a live statistics software that renders the performances of the pilots in real time. 

      Burning Skies will be organizing and hosting their first Bf109 1v1 Dogfight Tournament between October 8th and 16th, and as the name implies, the only eligible plane for this tourney will be the Bf 109 K-4 Kurfürst ! So no dissimilar air combat tactics will be required, just pure BFM skills and talent will determine who is going to emerge as the Bf109 DCS champion and walk off with the 2000 SA points counting towards the World PvP Rankings for DCS World!

       

      READ MORE HERE: http://sa-sim.com/dcs-bf-109-k-4-kurfurst-1v1-open-by-burning-skies/

      SIGN UP HERE: https://forums.eagle.ru/showthread.php?t=174503
       


      Aerosoft TwinOtter Extended US Forest Service 3B-C 3B-P


      2 sets of skins, one "Normal" without mipmaps and one "x4096" with mipmaps, mipmaps are better for zooming but in some GPU end up blurring the skin

       

      each set contains

       

      1 skin for the 3 Blades Passenger version

      1 skin for the 3 Blades Floats version

      paste the

      Aerosoft_DHC6_300_WHEEL

       

      in the

       

      Airplanes

       

      folder, found in the SimObjects folder

      Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes

       


       

      P3D/FSX Screenshots

      Posted


      2016-9-20_13-11-7-933.jpg

       


      It's Suck 

       

      FC2 Afterburner Mod

      Posted


      FC2 Afterburner Mod


      I made a new afterburner for FC2

      included 3 colors: 

      blue

      light blue

      and red

      hope you like it and enjoy it.


       

      VRS F/A-18E Super Hornet for FSX Review

      Posted


      not on 3.4 - only on 3.3

      I updated to 3.4 P3D Client and it wont even run P3D now because of Tacpack , but I made a copy of the entire P3D v3.3 install before updating the Client so I am running 3.3 again.

      It will take a week or so for a VRS compatible to be released.

      ( I keep multiple copies of P3D : 2.4, 3,2, 3.3 and 3.4 )

      VRS F/A-18E Super Hornet for FSX Review

      Posted


      I cant install either one.


      if you have tacpack installed - it wont run.


      I cant install the hornet in ver. 3.4. Kinda lost now, I was really hoping to play with the hornet in the rift.


      A2A T-6 TEXAN US NAVY VS-932


      2 options  - one with Mipmaps and one without them

      in
       

      aircraft.cfg


      add

      [fltsim.xxx]
      title=North American T-6 US NAVY VS932 W by Tom Weiss
      sim=t6
      model=
      panel=
      sound=
      texture=US NAVY VS932 W by Tom Weiss
      kb_checklists=
      kb_reference=
      atc_id=PT-TRB
      ui_manufacturer=A2A North American
      ui_type="T-6 Texan"
      ui_variation="US NAVY VS932 W by Tom Weiss"
      ui_typerole="Single Engine Prop"
      ui_createdby="A2A Simulations Inc."
      description=""

       


       


      the Hornet is but Tacpack isn't , but it should be in a few days - VRS usually does not take too long to update it.


      Dumb question: is this compatible with the very latest P3D 3.4?

      A-10 skin request

      Posted


      I cant find this aircraft anywhere on google or any place, but this is the best I got for references.

      http://www.britmodeller.com/forums/index.php?/topic/234998746-148-hobbyboss-a-10-thunderbolt-ii/