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DCS World news - February 2015

Yesterday, 05:49 PM
Posted by Tom_Weiss In: LockOnFiles Portal Articles

The developers of DCSW posted some interesting news about where they stand in developing new add ons as well as DCSW v2/Edge:


- DCS World 2 and Edge seem to be nearing a public release, in alpha release format.


- DCS: Nevada Test and Training Map is almost finished, it is hard to believe, but it seems to be true.


- DCS: P-47D Thunderbolt (and not DCS: Spitfire IX) will be released first, the 'when' is not so soon apparently.


- DCS: F/A-18C Hornet Air to Ground radar is progressing well


hopefully after so much waiting we will indeed see some tangible progress and that will makes us all happy.


to read the newsletter :


  11 Views · 0 replies

2015 1st Quarter Web Hosting Fees

24 Feb 2015
Posted by Tom_Weiss In: LockOnFiles Portal Articles

are due April 19th, if you like our work and want to help keeping us online, you can contribute by donating :)

you can also help us by taking a subscription, which helps us pay all those other expenses that we have , it is only $4 every 3 months.


  55 Views · 0 replies

DCS MiG-15Bis released (Open Beta)

25 Feb 2015
Posted by Hitman In: LockOnFiles Portal Articles

In the Open Beta today!

Changelog of 1.2.15

DCS: MiG-15bis beta release


DCS World


- Update to the sound system and sounds of various aircraft.


- Excessive delay of AI aircraft launching follow-on air-to-air missiles shots have been addressed.


- Ejected pilot now has the correct national flag instead neutral.


- Implemented radio frequencies for the VVS (USSR) 1940th.


- S-24 rockets will now use the APU-68 launcher on all aircraft that uses this rocket.


- Fixed the crash when disembarked troops would be killed by explosions near it.


- WWII aircraft. Adjusted shaking on the ground.


- WWII aircraft. Fixed pilot not dying of oxygen starvation.


- Su-24MR. Corrected payloads and hard points.


- Crash with accidentally hit [RSHIFT+\] ("Communications: Receive Mode") is fixed.


- Multiplayer. Incorrect airbase names that appear on the F10 map on the info panel after connecting to the server a second time is fixed.


read more :

  172 Views · 2 replies ( Last reply by Tom_Weiss )

LockOnFiles Themes

25 Feb 2015
Posted by Tom_Weiss In: LockOnFiles Portal Articles

Just a reminder - you can choose which theme to display, we are using now a blue backgroud as default, but you can revert to a white one, the link is at the bottom of the page.



  38 Views · 0 replies

Installing P3D v2.5

18 Feb 2015
Posted by Tom_Weiss In: LockOnFiles Portal Articles

I rather have a root canal done than re-installing P3D or FSX as it is a laborious, time consuming rather frustrating experience. It is fraught with dangers specially for those that want it back being 'just the way I am used to and like it to be'.


A few days ago P3D v2.5 was released without a patch install - that means a full new install. At first I hesitated, but since Lockheed Martin is the type of developer that delivers, I decided to do it. Curiosity got the better of me.


The results were excellent and the process was smooth , I wrote a short guide on how to do it, you can read it here.

  1,217 Views · 3 replies ( Last reply by Tom_Weiss )

Shahdoh’s DCS World Mustang Racing Series - Prizes announced

07 Jan 2015
Posted by Hitman In: LockOnFiles Portal Articles





This document will layout the rules and guidelines of this racing series which will be flown using DCS World’s TF-51D Mustang using full realism settings. This aircraft was chosen for the series for numerous reasons. 1st off, it is available for free to everyone, it has professional level flight modeling (DCS’s highest level) and it also takes knowledge and skill to make the Mustang perform at its best. It is not just a throw the throttles full forward and yank and bank aircraft, it is also susceptible to engine abuse so care must be taken when pushing it to its limits.

Race Courseshttp://www.virtual-aerobatics.com/air-racing/tracks/

The series will consist of 6 race courses flown over a 6 month period of time (1 per month). 3 of the race courses are recreations of Red Bull courses, you may already have experienced these on the Virtual Aerobatics server.

Batumi – designed off the 2010 New York course
Abu Dhabi – 2014 course
Tbilisi – 2008 course
These will be flown in head to head competition (pairs) in a full double elimination tournament. Due to time constraints, qualifying will be held prior to race day and the top 12 will fill the brackets. The brackets are scheduled to be ran 1 every 10 minutes.

The other 3 race courses will be mass starts of up to 12 aircraft, again, qualifying for those positions will be held prior to race day. 2 of these will be multiple lap, go fast, turn left Reno style racing with pace plane starts. The 3rd will be a nice long dash through the canyons, also with pace plane start.

Gudauta Boomerang – 5.25 Laps
Gudauta Loop – 114 mile canyon run
Maykop 8 – 10 Laps around a figure 8 patterned course

Points per race will be distributed as follows:

1st = 10
2nd = 7
3rd = 5
4th = 3
5th = 2
All other racers (whether they qualified for that days race or not) will be awarded 1 point for participation if they are present (on the Virtual Aerobatics TeamSpeak) on race day.

Aircraft Tracking

Lua scripting will handle the timing and penalties on the course and is accurate to 100th of a second. All trigger areas (where the timing is performed) are round circles that are marked by various pylons. Only in game items are used, so depending on location, this might be anything from oil rigs to tv antennas. Whichever is used, will be consistent for that particular race. The courses have 2 altitude limits. 1 for the whole course, fly higher than that set altitude and you will be disqualified. The other is altitude limit set for the gates themselves. Fly higher then the set gate altitude (only up to 2 times that alt) will incur a penalty, same as if you missed the gate. The difference is you can miss as many gate altitude checks and continue to race, but completely miss more than 3 gates will disqualify you from the race. Time penalties for missing a gate or missing the altitude at a gate will vary per race course. Also, race judges will be watching for purposeful missing of gates to gain time advantages. Such actions will result in immediate disqualification for that race.


Avoidance of collisions is the responsibility of the aircraft to the rear or overtaking aircraft. Aircraft in front, or being overtaken, must hold their race lines. If the front aircraft (or if being passed) swerves to block the aircraft doing the passing, will be charged with the incident and lose their position to that aircraft. If such action does not result in an accident, race judges can add an additional gate penalty to the pilot at the end of the race.

If an incident occurs, those involved, their positions will be locked for that moment, with the guilty pilot placing behind the others.

Elimination races, guilty pilot is charged with the loss. Both pilots will receive no time for the course.

Mass start races, places will be locked until other pilots still flying pass those positions. No times can be awarded of course.


Being the internet, warps will happen. To combat this, all contestants will use the recommended DCS network speed settings of ADSL 2048. A pilot who is obviously warping prior to racing will be given 1 chance to clean up the connection or be disqualified from the race. If a warp happens during the 1st half of a race that results in a collision, 1 restart per race will be allowed (once per bracket race or 1 mass restart). If collision due to warp happens in the 2nd half of the race, crashed pilot positions will be locked per above incident rules.


Weather (temperatures, winds and cloud cover) on race days will be set according to real weather reports for that day from that location, kept within reason. Excessive values that would prevent racing normally will be toned down to allow racing to occur.


The first race of the season will be held on the 15th of February during the Virtual Aerobatics 2nd Anniversary Air Show. The remaining race days will be held on the 3rd Sunday of the month. The racing will begin at 5PM GMT(the start time for the race at the VA show subject to change for airshow scheduling) and will be streamed live on Twitch. The server will be locked with a password on race day to prevent interruptions. File integrity checks will also ensure aircraft performance remains as DCS intended.


















The server will remain up without password for practice and or qualifying. Each pilot that has registered must select a livery that will be theirs alone. Scripting will be used to ensure only that person can log in to that livery. There will be non-reserved aircraft on the server for others to try their hand at racing too.


Qualifying will be open for 1 whole week prior to race day and must be done on the server. You can attempt to qualify as many times as you like, but can only submit a time once. Just take a screenshot of the moment when the finish time displays or screenshot the radio report for that course. I will be confirming that the times came from the server.


Anyone can register for the series to compete at any time. Competitors may be removed if they prove to be disruptive to the series for any reason. If there is a complaint, bring it up calmly and constructively. We want to see clean racing and not a crash fest.

To Register, please provide the following

(submit to the thread this was found on or PM Shahdoh at the Virtual Aerobatics Forums)

Pilot Name:

Mustang Livery: (if custom, please provide link to where it can be found)


Follow link to see list of current entries: https://docs.google.com/spreadsheet/…tdGlPNmc#gid=2

Please note, these skins (Miss America Too and Rockwell International) are not available as they are my skins that I will be using as my demonstration aircraft and pace plane. Otherwise, first come, first serve for any other skin.

Thank you for your interest and hope to see you at the races!



  456 Views · 5 replies ( Last reply by Shahdoh )

Prepar3D v2.5 Update Now Available

12 Feb 2015
Posted by Tom_Weiss In: LockOnFiles Portal Articles

Prepar3D v2.5 is now available as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process.


The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several 3rd party solution developers to continue to bring added features, enhancements, optimizations as well as additional backwards compatibility, bug fixes, and additional stability to Prepar3D v2.


We hope you find Prepar3D v2.5 continues to bring you the most immersive learning, simulation and training platform available.


The Prepar3D v2.5 update brings rendering and performance updates, a few general platform updates, and a substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool. The full listing of improvements, fixes,


and requested enhancements is listed below.



  199 Views · 5 replies ( Last reply by Tom_Weiss )

DCS Pugachev's Cobra

12 Jan 2015
Posted by Tom_Weiss In: LockOnFiles Portal Articles

  482 Views · 8 replies ( Last reply by Ironhand )

Our Thank You

20 Jan 2015
Posted by Tom_Weiss In: LockOnFiles Portal Articles

Our thanks to all who contributed to pay our website Quarterly Fees

Fox3, Dark Brindle, bulding68, EricJ56, yayovich68, supercic, golfsierra2, SMOKKIN-1CAV- and Zoomboy

it is thanks to guys like you , specially to Zoomboy and Supercic -  that we manage quarter after quarter for these past nine years, to keep our website open
:icon_applause:   .

  248 Views · 0 replies

Microsoft Flight Simulator X: Steam Edition update released

10 Jan 2015
Posted by Tom_Weiss In: LockOnFiles Portal Articles

We are pleased to announce that we released a new update this afternoon (Monday 12th January 2015). Full update notes can be found here (http://steamcommunit...54302093637525/)


This update resolves several issues reported to us by the community and will be automatically applied to your software via the Steam platform. If the update does not start automatically please restart your Steam client.


Below is the full list of changes and fixes made in this update:


• Networking: Resolved - potential crash bug when decoding Steam host tag data.
• Error Reporting: Resolved - error message if the software failed to load the language.dll so that it shows the name of the actual dll it is trying to load.
• Learning Centre: Resolved - when selecting a mission from the Learning Centre, you would be told that the mission script failed to load and would be disabled.
• Learning Centre: Changed - the Learning Centre still referenced a GameSpy logo - now replaced with Steam logo.
• Graphics: Improved vertex and index buffer handling defaults and a few other things to give up to 10% framerate improvement (as long as vsync is not enabled/forced).
• Graphics: Change - Enable trilinear mipmap filtering by default.
• Graphics: Resolved - If the Special Effects setting was set to HIGH, some special effects like external lights, landing/water effects would not work.
• Graphics: Changed default value for max per-frame texture uploads to decrease time for high quality terrain textures to appear.
• Settings: Resolved - HIGHMEMFIX was enabled by default but could very rarely be disabled at load time.
• For new installs, we now provide default versions of dll.xml and exe.xml files to improve compatibility with existing add-ons.


Please note: Existing owners of FSX:SE will not get the dll.xml and exe.xml files automatically. We did not want to change them because we know that a lot of players have already modified them. If you would like the new versions of these files all you have to do is verify your files through Steam.


We are continuing to monitor your feedback on FSX: Steam Edition and would like to thank the community for taking the time to report these and other issues. We know that we have not fixed all of the reported issues, but we continue to work to improve the product in the coming weeks.

  361 Views · 0 replies

REX Soft clouds released

28 Dec 2014
Posted by Tom_Weiss In: LockOnFiles Portal Articles

REX Soft Clouds is the new volumetric-like soft cloud texture add-on for FSX, PREPAR3D and FSX:Steam Edition. Get ready to be amazed! This soft cloud pack gives a true volumetric feel to your flight simulator clouds.



REX Soft Clouds takes advantage of the core features of PREPAR3D v2 while realistically enhancing the FSX, FSX-Steam Edition and PREPAR3D v.1.4 cloud environment. This package is compiled from years of feedback from current REX customers to meet a specific demand! You will truly experience volumetric haze and fog as never before seen within a flight simulator environment.

  1,560 Views · 25 replies ( Last reply by Hitman )

New Video on the YouTube Flankertraining channel

29 Dec 2014
Posted by Ironhand In: LockOnFiles Portal Articles
Just wanted to let folks know that I've added a new video with voiceover to the Flankertraining channel on YouTube It's a recreation (more or less) of the Flanker demonstration at the 2013 Radom Air Show. Hope you enjoy it.


  469 Views · 3 replies ( Last reply by Rusty_ )

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Poll: Rate DCS World (160 member(s) have cast votes)

your experience with DCSW v1.xxx was

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  8. 3 (3 votes [1.88%])

    Percentage of vote: 1.88%

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